Consoles: Nintendo May Charge for Access to Multiplayer

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Greetings, ladies and gentlemen!

Today’s post is going to be a short one. I’m going to quickly discuss an idea that has never made sense to me. It is a concept that began with Microsoft’s Xbox console, and eventually made its way to Sony’s PlayStation. Now, I hear even Nintendo is planning to implement this idea to their upcoming console, the Switch. The “feature” I am referring to is the online multiplayer subscription for consoles.

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Paladins: The Mounts and Sprint Issue

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Greetings, ladies and gentlemen!

I’ve been pondering a few things regarding design choices made for Paladins, the team shooter from Hi-Rez Studios. First, I am contemplating the purpose of mounts and their future post-launch. Second, I am curious why there is a keybind for Sprint when there is no sprint function. Thirdly, I am wondering what it would be like to reintroduce sprint to Paladins. These thoughts and more in today’s post.

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RIFT: Rebuilding the Soul Trees

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Greetings, ladies and gentlemen!

Every once in a while I’ll get an idea in my head that just won’t go away. In some of these instances, the idea is one that would affect the design of a game I am playing or have played. I have already shared a few of those ideas on this blog and this post will be no different. In the last week or so, I have had an old idea make a resurgence; attempt to concept a revised Soul Tree feature for Trion Worlds’s RIFT. I have not played or thought about RIFT in a long time, so this thought popping back into my head took me by surprise. However, I have fleshed out a number of ideas on how I would revise (or rebuild) the soul trees, and I thought it would be fun to share them.

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Heroes of the Storm: Auriel and Energy

Greetings, ladies and gentlemen!

I feel like my post a few weeks ago, Traits that Dia-blow, may have had an air of saltiness to it. So, to clear the air, I shall discuss something actually pretty sweet. Auriel, a new Support hero representing the Diablo universe, was released on the Tuesday prior to my previous post. She has a unique kit, and an even more unique way of providing healing to her allies. In today’s post, I shall discuss her core support mechanic, and discuss an idea I have for stripping mana from several members of the Heroes of the Storm roster.

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Heroes of the Storm: Traits that Dia-blow

Greetings, ladies and gentlemen!

Heroes of the Storm has seen a slew of new hero additions and talent changes in the past few months. I have been playing around with different heroes (old and new) in Try Mode to test out builds, and to get a sense of their kits. While several heroes have some interesting new options, there are others that still possess questionable abilities or talents. Gul’dan, the most recent hero added to the game, has only one viable ultimate because his other option lacks consistent value and rains down disappointment upon the battlefield. For today’s post, I want to discuss two heroes who possess traits that still feel out of place or oddly designed, and attempt to create solutions to the issues I perceive.

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