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RPG Maker: U and I could use some work…

Greetings, ladies and gentlemen!

Last week, I wrote a post regarding some issues that I had with the interface in the current version of RPG Maker while using a screenshot from the interface of the upcoming installment to the series as a direct comparison. The purpose of the post was to show that the developers are rather slow to make improvements to their software. This post will act as an immediate follow-up to last week’s post, “U and I aren’t working…”, and go over some of the solutions that I came up with for significantly improving the software’s interface, and some additional aspects I didn’t cover last week.

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RPG Maker: U and I aren’t working…

Greetings, ladies and gentlemen!

I’ve been doing some thinking about the recently announced version of RPG Maker. I shared a few of my thoughts about the information I could glean from its features page in my previous RM post, but there have been other ideas and musings rattling in my brain. These thoughts aren’t exclusive to just RPG Maker MV, however. So, the focus of this post will be the design of user interfaces, some of the issues that I have experienced with the interface in RMVX Ace, and the ways I thought these issues could have been rectified in a future version of RPG Maker. Given what I have seen of the UI in RM MV, I figured I would address some of these ideas and hope that an update will be made to MV in the future. Barring that, one could always hope the next iteration of the software will use some variation of my ideas.

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