Greetings, ladies and gentlemen!
On this blog, I have typically discussed the design of videos games and game features. Today, I am going to be discussing something a little different. This particular discussion is still going to be focused on design, but it shan’t be related to video games. Instead, I will be discussing the design of a free service that millions of people use on a regular basis. The service in question is Google’s video sharing service known as YouTube.
Greetings, ladies and gentleman!
Last week, Season 3 of Diablo III ended, a new patch was released bringing forth a host of new changes and additions, and Season 4 began just before the weekend hit. Among some of the additions were new difficulty levels (Torment VII to Torment X), the introduction of a new area called the Ruins of Sescheron, which is where you will find the largest addition to the game called the Kanai Cube. Now, I don’t want to go into any of the big features. For today’s post, I just want to cover the (many) changes that were made to Witch Doctor in the newest patch, and the experience that I had logging into Diablo III last Wednesday. It was a weird day, full of a lot of excitement, a dash of surprise, and a teaspoon of confusion. Join me as I recount my experience.