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RIFT: Rebuilding the Soul Trees

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Greetings, ladies and gentlemen!

Every once in a while I’ll get an idea in my head that just won’t go away. In some of these instances, the idea is one that would affect the design of a game I am playing or have played. I have already shared a few of those ideas on this blog and this post will be no different. In the last week or so, I have had an old idea make a resurgence; attempt to concept a revised Soul Tree feature for Trion Worlds’s RIFT. I have not played or thought about RIFT in a long time, so this thought popping back into my head took me by surprise. However, I have fleshed out a number of ideas on how I would revise (or rebuild) the soul trees, and I thought it would be fun to share them.

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My WoW Clone: Introduction

Greetings, ladies and gentlemen!

Today marks the start of a new blog series! In this series, I will embark on a journey to concept an imaginary MMORPG that follows in the footsteps of RIFT and Star Wars: The Old Republic. This journey will be filled with a lack of original thought, a lack of imagination, and a rabid need to imitate everything that the most popular MMORPG has done since its release. I will go against everything that I stand for to concept a game without action combat, that focuses on Raid progression, and boasts the gear treadmill as its primary source of content. Join me as I endeavor to create my very own World of Warcraft clone.

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RIFT: Priming the Primalist…

Greeting, ladies and gentlemen!

I don’t know how many of you follow news involving Trion Worlds or their many titles, but their flagship title, RIFT, is going to be getting another major update soon. This update has a particularly interesting addition that will be a first for the series since the game’s release in early 2011. RIFT will be receiving its first new Calling which will be called (tee hee) the Primalist. For today’s post, I will be discussing some of the information that has been release about the new calling, explore some its new features and souls, and examine how the Primalist differs from the four callings that came before it. Join me as we venture Into The Wilds.

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Guild Wars 2: Specializations are here! Yay!

Greetings, ladies and gentlemen!

On June 23, ArenaNet rolled out a major update to Guild Wars 2 which brought with it some welcome changes and new feature additions. One of the biggest changes to come with this update was a revamp to the major city, previously left in shambles, Lion’s Arch. I spent a decent amount of time exploring the reconstructed city and familiarizing myself with the numerous NPCs that populate it. I even made use of the crafting stations and trading post there, because my main character was still a Novice Armorsmith. I enjoy the new look of Lion’s Arch and will most likely find myself there anytime I need to stock up on mining picks or do some crafting, instead of hiding off in Hoelbrak. However, the major change I am most excited about is the revision of the Traits system into the new Specializations system. Read the rest of this entry