Blog Archives

Dauntless: PAX Preview and Pre-Alpha Behemoths

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Greetings, ladies and gentlemen!

At this year’s PAX South, Pheonix Labs had a booth for their co-op monster hunting game, Dauntless. I wasn’t there to play it. Though, I did watch a bunch of the footage that came out of the various gaming news sources that were there. While watching that footage, I had a bunch of thoughts and ideas about the combat and the creatures. Today, I’ll be sharing those thoughts and ideas.

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Diablo III: Primal Ancients? That’s a Great Idea!

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Greetings, ladies and gentlemen!

If you have not heard, Blizzard released some preliminary patch notes for Diablo III’s public test realm a few days ago. These patch notes correspond with the eventual 2.5.0 update. So far, the biggest features coming with this update are the Crafting Material Storage and the Armory. However, the Diablo team is planning to add another feature the players haven’t been asking for. They are adding another tier of Ancient items. Yay! #sarcasm

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RIFT: Rebuilding the Soul Trees

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Greetings, ladies and gentlemen!

Every once in a while I’ll get an idea in my head that just won’t go away. In some of these instances, the idea is one that would affect the design of a game I am playing or have played. I have already shared a few of those ideas on this blog and this post will be no different. In the last week or so, I have had an old idea make a resurgence; attempt to concept a revised Soul Tree feature for Trion Worlds’s RIFT. I have not played or thought about RIFT in a long time, so this thought popping back into my head took me by surprise. However, I have fleshed out a number of ideas on how I would revise (or rebuild) the soul trees, and I thought it would be fun to share them.

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World of Warcraft: A Reply Gone Awry

Greetings, ladies and gentlemen!

Last week, I watched a video from the YouTube channel, Bellular Gaming. The topic of the video (found here) focused on ten concerns Bellular has with the upcoming World of Warcraft expansion. About midway through the video, I decided to share my thoughts on a few of his concerns in a comment. I had written responses to two of his points before a misclick here and an accidental key press there sent me to another video, killing the comment I had been working on. So, instead of attempting to rewrite my comment and risk my fingers stumbling all over themselves again, I shall share my thoughts regarding a few of those points here.

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RM Project: Itemization Iteration and Swapping Plugins

Greetings, ladies and gentlemen!

I haven’t made much progress with my RM project since I last discussed it on the blog (here). I can’t start building the maps or the laundry list of items in RPG Maker just yet because there is a lot I have to do before I get to that point. I have made a huge shift in how gear works in my game (again) due to an awesome new plugin released by Yanfly. I’m also still solidifying some key ideas and numbers (lots… and lots of numbers). In today’s post, I’ll discuss the new plugin I’m using and the changes it is bringing to my project.

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My WoW Clone: Destruction Warlock (Preview?)

Greetings, ladies and gentlemen!

A while back I revealed my redesign of World of Warcraft’s Shadow Priest (seen here). While I haven’t gone back to fill the empty holes, I have been playing with a few ideas for another class redesign. If you’re reading this, then you know that I am referring to the Destruction Warlock. This is a specialization that I spent very little time (if any) playing when I played WoW, but I had an interesting concept I wanted to play with. As of writing this post, I don’t have too much completed, but consider this a preview of the redesigned Destruction Warlock.

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My WoW Clone: Level Cap (Part 2)

Greetings, ladies and gentlemen!

Previously on My WoW Clone, I left a steaming pile of crap on the doorstep of World of Warcraft while explaining my disdain for level cap increases in MMORPGs. I didn’t plan for that, but it happened as I was trying to build up to the topic I wanted to discuss. Since I have let most of the vitriol out of my system, I can move forward with the topic at hand. Today, I will be discussing how My WoW Clone would handle a level cap differently from World of Warcraft and its clones. It may surprise you to learn, especially after the previous post, that I am not following in the footsteps of those games.

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RM Project: All of the Revamp

Greetings, ladies and gentlemen!

It has been almost two months since my last RM Project post. In the previous post, I discussed some changes I intended to make to how I would use the equipment feature in RPG Maker VX Ace. At the end of the post, I revealed I had purchased RPG Maker MV after wrestling with the idea of avoiding it completely. Since then, I have been reworking the ideas I had planned for my VX Ace project to make better use of the tools available in MV (specifically the Yanfly Plugins). In today’s post, I will discuss some of the ideas I have been playing with.

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My WoW Clone: Level Cap (Part 1)

Greetings, ladies and gentlemen!

When an expansion is announced for an MMORPG, it is common for one of the highlighted changes to be an increased level cap. This is often coupled with the release of new zones where players can acquire the experience to reach the new level cap, and new max level content. For most people, this brings joy and excitement. After playing through two World of Warcraft expansions (and part of a third), I find the value of a level cap increase to be worth nothing. In today’s post, I will explain my disdain for increased level caps, and next week I will divulge how My WoW Clone would differ in this regard.

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My WoW Clone: Shadow Priest (WoW)

Greetings, ladies and gentlemen!

Today, I thought I would showcase one of the most important facets of the My WoW Clone project. This is the portion of the project that I am most excited about, because it requires the most creative thought. It is also one of the most challenging, because it involves taking a class that exists and doing something different with it. This could be mechanically, thematically, etc. In this post, I will be introducing the My WoW Clone version of World of Warcraft’s Shadow Priest.

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