Blog Archives

RM Project: All of the Revamp

Greetings, ladies and gentlemen!

It has been almost two months since my last RM Project post. In the previous post, I discussed some changes I intended to make to how I would use the equipment feature in RPG Maker VX Ace. At the end of the post, I revealed I had purchased RPG Maker MV after wrestling with the idea of avoiding it completely. Since then, I have been reworking the ideas I had planned for my VX Ace project to make better use of the tools available in MV (specifically the Yanfly Plugins). In today’s post, I will discuss some of the ideas I have been playing with.

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RM Project: Iteration of Itemization

Greetings, ladies and gentlemen!

Over the holiday break, I did some quick number crunching for my RM Project. I wanted to know precisely how many armor items I would need to create to fully realize the itemization system I had intended to use. Keep in mind, since I am using RPG Maker VX Ace, I need to stay within the 999 item limit. This wouldn’t be so bad if the database information for the Armors tab didn’t consist of items from four different equipment slots. It doesn’t leave a lot of room for more modern item systems.

I will let you know that the results were not encouraging. Due to the aforementioned item limit, my initial design would not have worked. In order to complete the full list of items, I would require at least double the space that RPG Maker VX Ace affords, if not more. While I didn’t expect to be able to use my initial design, I was still surprised by how much I would have to do. I was not surprised by RMVX Ace’s inability to support it.

I was forced to rethink the system as a whole. I took what I already had and chopped it into pieces. I created a new assortment of equipment slots, a new system of organizing the bonuses from equipment, and removed shields as a standalone item (more on the last bit later). Today, I will do a quick overview of how I organized the original equipment slots and itemization features I had planned to use. Then, I will discuss the new system that was created from the ashes of the previous one. This may get a bit technical at points, but I will attempt to speak plainly, for both our sakes (lawls).

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How Did The Year Go? 2015 Year In Review

Greetings, ladies and gentlemen!

Today, I am going to present you with a post that is a little different from the blog’s usual fare. With the Holidays hastily making their way upon us, I wanted to take the time to discuss how the blog has done since I officially started it at the beginning of the year. I also want to discuss how some of my other projects have panned out, as well as plans I have for the next year. I will also state this post will be the last one for the remainder of 2015, but more on that later. For now, lets see how the year went.

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RM Project: Playing with Parameters

Greetings, ladies and gentlemen!

We are going to have ourselves a bit of a game design discussion. I’ll be continuing from last Friday’s post and discuss a little bit more about the game I am slowly creating with RPG Maker. While this post won’t be featuring any pretty map images, mostly because I have yet to progress any further in that department, I want to discuss another area of gameplay that I find to be incredibly important, especially for the RPG genre. Today, I will discussing character parameters (otherwise known as character stats), their default function, and how I plan to use them for my current project.

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RM Project: Things Are Going Slowly, but Still Progressing…

Greetings, ladies and gentlemen!

Do you recall when I said I was going to work on a game using RPG Maker VX Ace as my platform? Well, that’s still happening, but it has been a reeeeal slow process since I have been putting more focus into the blog, attempting to get ahead of my post schedule, getting my Twitch channel up and running, and doing stuff in the real world (I know, I know… people actually do still exist in the real world). While the progress has been slow, I wanted to share a bit of what I have done thus far. Join me, and discover a new, incredibly incomplete world.

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RPG Maker: U and I could use some work…

Greetings, ladies and gentlemen!

Last week, I wrote a post regarding some issues that I had with the interface in the current version of RPG Maker while using a screenshot from the interface of the upcoming installment to the series as a direct comparison. The purpose of the post was to show that the developers are rather slow to make improvements to their software. This post will act as an immediate follow-up to last week’s post, “U and I aren’t working…”, and go over some of the solutions that I came up with for significantly improving the software’s interface, and some additional aspects I didn’t cover last week.

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RPG Maker: The Next Installment Is Near…

Greetings, ladies and gentlemen!

I’m not sure how many of you use, or even know about, the game development software called RPG Maker, but very recently there was some news released regarding the next installment in the series. While there isn’t a TON of information available about this new version, there is a page on the RPG Maker website that provides a few details regarding some of the software’s features. Allow me to introduce:

Logo - RMMV

For today’s post, I will be discussing some of the new features, the changes being made to features from past versions, and any similarities this version has to previous versions.

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Stuff, and Things, and New Blog Content!

Greetings, ladies and gentlemen!

I want to do a quick update post and talk about some stuff, and things, and possible new blog content.

First, Marvel’s Ant-Man came out to theaters last week. I have been pretty hyped to see it for a while now, but after seeing a couple clips from the film I am even more excited to see it. Tonight, I plan to see the film with my girlfriend, and I was thinking of doing a follow-up post to the “Ant-Man Speculation” I did some time ago. There may be some bits of movie review thrown in there, but it is more likely going to be a post focused on my own personal thoughts. Note: I may still be gushing with excitement afterwards.

A WIP of the game's World Map. At the time of taking this screenshot, I completed the tiny tutorial island. Lawls!

A WIP of the game’s World Map. At the time of taking this screenshot, I completed the tiny tutorial island. Lawls!

Next, I am currently working on a small-ish game project using the RPG Maker VX Ace platform. I have wanted to make a game with this software for a while now, but a lot of my main ideas seem to require a lot of preparation. This “small-ish” project will be built using solely the base assets available in the RPG Maker software. I don’t have any concrete ideas set for this project. I am going straight into building it and figuring out all the little details later. I am currently working on the game’s world map. Players will use this feature to traverse the game’s world, while I will be using it to figure out the scope of the game. More details, and possible posts, as progress is made.

Lastly, I want to discuss some content I am preparing for the blog! Since I have been more than lax on adding new content to the blog, I wanted to start work on two, potentially massive, segments that focus on MMORPGs. Both of these segments will be similar to the “Itemization Woes” posts I did a while back, but focusing on the creation of an entire MMORPG instead of just a single facet of gameplay. However, they will tackle this similar subject from two slightly different angles. I will make another post that goes into greater detail about this new, potential content once I figure out exactly how I am going to present them.

So, what have you guys been up to? Have you seen Ant-Man yet? What were your thoughts? Do you have any projects you are working on? I’d like to know! Join the discussion below.