Blog Archives

RM Project: Itemization Iteration and Swapping Plugins

Greetings, ladies and gentlemen!

I haven’t made much progress with my RM project since I last discussed it on the blog (here). I can’t start building the maps or the laundry list of items in RPG Maker just yet because there is a lot I have to do before I get to that point. I have made a huge shift in how gear works in my game (again) due to an awesome new plugin released by Yanfly. I’m also still solidifying some key ideas and numbers (lots… and lots of numbers). In today’s post, I’ll discuss the new plugin I’m using and the changes it is bringing to my project.

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RM Project: Iteration of Itemization

Greetings, ladies and gentlemen!

Over the holiday break, I did some quick number crunching for my RM Project. I wanted to know precisely how many armor items I would need to create to fully realize the itemization system I had intended to use. Keep in mind, since I am using RPG Maker VX Ace, I need to stay within the 999 item limit. This wouldn’t be so bad if the database information for the Armors tab didn’t consist of items from four different equipment slots. It doesn’t leave a lot of room for more modern item systems.

I will let you know that the results were not encouraging. Due to the aforementioned item limit, my initial design would not have worked. In order to complete the full list of items, I would require at least double the space that RPG Maker VX Ace affords, if not more. While I didn’t expect to be able to use my initial design, I was still surprised by how much I would have to do. I was not surprised by RMVX Ace’s inability to support it.

I was forced to rethink the system as a whole. I took what I already had and chopped it into pieces. I created a new assortment of equipment slots, a new system of organizing the bonuses from equipment, and removed shields as a standalone item (more on the last bit later). Today, I will do a quick overview of how I organized the original equipment slots and itemization features I had planned to use. Then, I will discuss the new system that was created from the ashes of the previous one. This may get a bit technical at points, but I will attempt to speak plainly, for both our sakes (lawls).

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RPG Maker: The Plugins Are Coming! The Plugins Are Coming!

Greetings, ladies and gentlemen!

Since the latest version of RPG Maker is due to release very soon, a lot of information regarding the Plugins feature coming with MV is being released. The way they are presenting the information is a little weak. RPG Maker Web is releasing videos to showcase the features, which is great, but the information is being delivered through text instead of voice over, or a combination of both. However, each video is filled to the brim with information. I have learned a great deal about what plugins actually are, what they do, and why they are awesome. That will be the focus of today’s post, and I’ll try to keep it short.

Warning: I tried to keep it short… and I failed. Lawls.

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RM Project: Playing with Parameters

Greetings, ladies and gentlemen!

We are going to have ourselves a bit of a game design discussion. I’ll be continuing from last Friday’s post and discuss a little bit more about the game I am slowly creating with RPG Maker. While this post won’t be featuring any pretty map images, mostly because I have yet to progress any further in that department, I want to discuss another area of gameplay that I find to be incredibly important, especially for the RPG genre. Today, I will discussing character parameters (otherwise known as character stats), their default function, and how I plan to use them for my current project.

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RM Project: Things Are Going Slowly, but Still Progressing…

Greetings, ladies and gentlemen!

Do you recall when I said I was going to work on a game using RPG Maker VX Ace as my platform? Well, that’s still happening, but it has been a reeeeal slow process since I have been putting more focus into the blog, attempting to get ahead of my post schedule, getting my Twitch channel up and running, and doing stuff in the real world (I know, I know… people actually do still exist in the real world). While the progress has been slow, I wanted to share a bit of what I have done thus far. Join me, and discover a new, incredibly incomplete world.

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RPG Maker: U and I could use some work…

Greetings, ladies and gentlemen!

Last week, I wrote a post regarding some issues that I had with the interface in the current version of RPG Maker while using a screenshot from the interface of the upcoming installment to the series as a direct comparison. The purpose of the post was to show that the developers are rather slow to make improvements to their software. This post will act as an immediate follow-up to last week’s post, “U and I aren’t working…”, and go over some of the solutions that I came up with for significantly improving the software’s interface, and some additional aspects I didn’t cover last week.

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RPG Maker: U and I aren’t working…

Greetings, ladies and gentlemen!

I’ve been doing some thinking about the recently announced version of RPG Maker. I shared a few of my thoughts about the information I could glean from its features page in my previous RM post, but there have been other ideas and musings rattling in my brain. These thoughts aren’t exclusive to just RPG Maker MV, however. So, the focus of this post will be the design of user interfaces, some of the issues that I have experienced with the interface in RMVX Ace, and the ways I thought these issues could have been rectified in a future version of RPG Maker. Given what I have seen of the UI in RM MV, I figured I would address some of these ideas and hope that an update will be made to MV in the future. Barring that, one could always hope the next iteration of the software will use some variation of my ideas.

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RPG Maker: The Next Installment Is Near…

Greetings, ladies and gentlemen!

I’m not sure how many of you use, or even know about, the game development software called RPG Maker, but very recently there was some news released regarding the next installment in the series. While there isn’t a TON of information available about this new version, there is a page on the RPG Maker website that provides a few details regarding some of the software’s features. Allow me to introduce:

Logo - RMMV

For today’s post, I will be discussing some of the new features, the changes being made to features from past versions, and any similarities this version has to previous versions.

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