Greetings, ladies and gentlemen!
In the previous “Itemization Woes” post, I went over some of the issues I have with the way gear is handled in Diablo III. At present, there’s too much randomization built into the current system and there aren’t enough options that give players direct control over making an item worth using. However, there are a great number of options that give players additional chances at crap loot. Blood Shards, for example, are a great way to waste both your time and your hope of acquiring any worthwhile items, and that should be changed. In fact, change is at the very center of this post as I will be listing out the various changes that I believe should be made to Diablo III, and discuss the reasons behind these desired changes. While I do believe more ways of playing the game and acquiring gear are desperately needed, this post will focus on changes needed for itemization – specifically at max level and while progressing through Torment difficulties. Read the rest of this entry