Blog Archives

Paragon: Looks Kind of Boring

Greetings, ladies and gentlemen!

I just finished watching a video released by MMOBomb.com featuring some gameplay from Paragon, a game currently in development. I was left with mixed feelings about it, and I wanted to discuss them here. The footage I saw didn’t get me excited for the game’s release, nor was I entirely put off by what I saw. I’m at that level where I think the game needs A LOT of work before the developers launch it. In today’s post, I want to discuss why I was left with the impression that Paragon looks kind of boring.

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My WoW Clone: Level Cap (Part 1)

Greetings, ladies and gentlemen!

When an expansion is announced for an MMORPG, it is common for one of the highlighted changes to be an increased level cap. This is often coupled with the release of new zones where players can acquire the experience to reach the new level cap, and new max level content. For most people, this brings joy and excitement. After playing through two World of Warcraft expansions (and part of a third), I find the value of a level cap increase to be worth nothing. In today’s post, I will explain my disdain for increased level caps, and next week I will divulge how My WoW Clone would differ in this regard.

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I’ve Been Playing Creativerse

Greetings, ladies and gentlemen!

About a week ago (or so), my buddy Groupy introduced me to a game that was free on Steam. When I installed the game, I wasn’t expecting to be surprised because it just looked like another Minecraft-like game. Little did I know I would already have a fort/castle built near where I initially spawned, and dozens of crafting materials stockpiled after only 27-ish hours of playing. I’ve had fun with Minecraft, and I’m having fun with this new game. Today, I will discuss some of the things I have learned about the game I’ve been playing, and how it differs from its predecessor.

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My WoW Clone: Shadow Priest (WoW)

Greetings, ladies and gentlemen!

Today, I thought I would showcase one of the most important facets of the My WoW Clone project. This is the portion of the project that I am most excited about, because it requires the most creative thought. It is also one of the most challenging, because it involves taking a class that exists and doing something different with it. This could be mechanically, thematically, etc. In this post, I will be introducing the My WoW Clone version of World of Warcraft’s Shadow Priest.

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Crowfall: Skills that Pay the Bills

Greetings, ladies and gentlemen!

If you have not yet heard, it turns out Crowfall will have a metric shit-ton of skills available at launch. ArtCraft Entertainment recently released the information about this portion of their game, and there is a lot to take in at once. You can also find an interview with J. Todd Coleman on MMORPG.com that was released earlier in the week. Most of the information from the interview can be found in the Skills FAQ on the Crowfall site, but there was an image from MMORPG’s post that caught my eye. In today’s post, I will discuss what I have learned about the skills system, and how I believe it might affect the game in the long term.

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My WoW Clone: Introduction

Greetings, ladies and gentlemen!

Today marks the start of a new blog series! In this series, I will embark on a journey to concept an imaginary MMORPG that follows in the footsteps of RIFT and Star Wars: The Old Republic. This journey will be filled with a lack of original thought, a lack of imagination, and a rabid need to imitate everything that the most popular MMORPG has done since its release. I will go against everything that I stand for to concept a game without action combat, that focuses on Raid progression, and boasts the gear treadmill as its primary source of content. Join me as I endeavor to create my very own World of Warcraft clone.

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Paladins: Hi-Rez’s New Arena Shooter

Greetings, ladies and gentlemen!

Earlier in the week sometime last week, I came across an interesting new game that I had not heard of before. I believe I first stumbled across it on YouTube while watching some Overwatch gameplay. To my surprise, I was treated to footage of a game that, to the unobservant, could easily be mistaken for Overwatch. This game is an Arena Shooter being developed by Hi-Rez Studios, the company that brough SMITE to the MOBA scene, and it is called Paladins. Today, I will discuss a little bit of what I’ve learned about the game and, of course, sprinkle in my own thoughts.

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Who Does It Best?: Costumes VS Transmog

Greetings, ladies and gentlemen!

It’s Wednesday and there are no new episodes of Heroes Reborn for the rest of the year. So, I thought I would take the time to create a gaming-centric discussion.

There are a lot of MMORPGs out there, and each one provide players with an assortment of options to customize their characters. However, there is one facet of character customization that has only recently been receiving greater attention by the developers. This aspect of customization is incredibly important to players and their ability to create a unique identity for their character, or a personal identity within their community. I am, of course, referring to the capacity for players to modify the appearance of their characters without affecting their effectiveness in combat.

Today, I will review the cosmetic options provided by several MMORPGs. I will provide a short overview of each feature for those who may be unfamiliar. I will weigh the pros and cons for the design of each feature. Then, I will choose one of the features listed here that I believe possesses the best model overall. In the end, I will be finding the answer to the question: Who does it better?

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World of Warcraft: Legion Class Previews Reviewed (Part 3)

Greetings, ladies and gentlemen!

Today, we continue from where we left off last week on Legion Class Previews Reviewed (Part 2). Be sure to check that post out first if you have not done so already. Before I begin, here is a little introduction:

Two weeks ago, Blizzard released information regarding class changes coming to World of Warcraft with the release of the Legion expansion. Now, these were only previews of what is to come, but there were plenty of details laid out for how the classes will improve, or change, when the big expansion update hits. In this mini-series of posts, I will do an overview of each class preview and occasionally provide my thoughts on what has been done.

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World of Warcraft: Legion Class Previews Reviewed (Part 2)

Greetings, ladies and gentlemen!

Today, we continue from where we left off last week on Legion Class Previews Reviewed (Part 1). Be sure to check that post out first if you have not done so already. Before I begin, here is a little introduction:

All last week, Blizzard released information regarding class changes coming to World of Warcraft with the release of the Legion expansion. Now, these were only previews of what is to come, but there were plenty of details laid out for how the classes will improve, or change, when the big expansion update hits. In this mini-series of posts, I will do an overview of each class preview and occasionally provide my thoughts on what has been done.

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