Blog Archives

Paladins: The Mounts and Sprint Issue

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Greetings, ladies and gentlemen!

I’ve been pondering a few things regarding design choices made for Paladins, the team shooter from Hi-Rez Studios. First, I am contemplating the purpose of mounts and their future post-launch. Second, I am curious why there is a keybind for Sprint when there is no sprint function. Thirdly, I am wondering what it would be like to reintroduce sprint to Paladins. These thoughts and more in today’s post.

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Paladins: Hi-Rez’s New Arena Shooter

Greetings, ladies and gentlemen!

Earlier in the week sometime last week, I came across an interesting new game that I had not heard of before. I believe I first stumbled across it on YouTube while watching some Overwatch gameplay. To my surprise, I was treated to footage of a game that, to the unobservant, could easily be mistaken for Overwatch. This game is an Arena Shooter being developed by Hi-Rez Studios, the company that brough SMITE to the MOBA scene, and it is called Paladins. Today, I will discuss a little bit of what I’ve learned about the game and, of course, sprinkle in my own thoughts.

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