Blog Archives

Consoles: Nintendo May Charge for Access to Multiplayer

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Greetings, ladies and gentlemen!

Today’s post is going to be a short one. I’m going to quickly discuss an idea that has never made sense to me. It is a concept that began with Microsoft’s Xbox console, and eventually made its way to Sony’s PlayStation. Now, I hear even Nintendo is planning to implement this idea to their upcoming console, the Switch. The “feature” I am referring to is the online multiplayer subscription for consoles.

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The Fault in Our PlayStation All-Stars

Greetings, ladies and gentlemen!

I can recall my excitement following the announcement of PlayStation All-Stars. I had been a huge fan of Nintendo’s Super Smash Bros. series (I still am), and played a metric crap load of each title that had been released. For several years before the game’s announcement, I believed Sony would be capable of creating a game similar to Super Smash Bros. due to the PlayStation’s collection of memorable characters. Learning that this idea I had in my head was actually happening made me really hopeful for the possibilities. The resulting title PlayStation gave to its fans was great — until you started to see the faults in its design.

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Diablo III: Itemization Woes (Part 2)

Greetings, ladies and gentlemen!

In the previous “Itemization Woes” post, I went over some of the issues I have with the way gear is handled in Diablo III. At present, there’s too much randomization built into the current system and there aren’t enough options that give players direct control over making an item worth using. However, there are a great number of options that give players additional chances at crap loot. Blood Shards, for example, are a great way to waste both your time and your hope of acquiring any worthwhile items, and that should be changed. In fact, change is at the very center of this post as I will be listing out the various changes that I believe should be made to Diablo III, and discuss the reasons behind these desired changes. While I do believe more ways of playing the game and acquiring gear are desperately needed, this post will focus on changes needed for itemization – specifically at max level and while progressing through Torment difficulties. Read the rest of this entry