Blog Archives

Who Does It Best?: Costumes VS Transmog

Greetings, ladies and gentlemen!

It’s Wednesday and there are no new episodes of Heroes Reborn for the rest of the year. So, I thought I would take the time to create a gaming-centric discussion.

There are a lot of MMORPGs out there, and each one provide players with an assortment of options to customize their characters. However, there is one facet of character customization that has only recently been receiving greater attention by the developers. This aspect of customization is incredibly important to players and their ability to create a unique identity for their character, or a personal identity within their community. I am, of course, referring to the capacity for players to modify the appearance of their characters without affecting their effectiveness in combat.

Today, I will review the cosmetic options provided by several MMORPGs. I will provide a short overview of each feature for those who may be unfamiliar. I will weigh the pros and cons for the design of each feature. Then, I will choose one of the features listed here that I believe possesses the best model overall. In the end, I will be finding the answer to the question: Who does it better?

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World of Warcraft: Legion Class Previews Reviewed (Part 3)

Greetings, ladies and gentlemen!

Today, we continue from where we left off last week on Legion Class Previews Reviewed (Part 2). Be sure to check that post out first if you have not done so already. Before I begin, here is a little introduction:

Two weeks ago, Blizzard released information regarding class changes coming to World of Warcraft with the release of the Legion expansion. Now, these were only previews of what is to come, but there were plenty of details laid out for how the classes will improve, or change, when the big expansion update hits. In this mini-series of posts, I will do an overview of each class preview and occasionally provide my thoughts on what has been done.

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World of Warcraft: Legion Class Previews Reviewed (Part 2)

Greetings, ladies and gentlemen!

Today, we continue from where we left off last week on Legion Class Previews Reviewed (Part 1). Be sure to check that post out first if you have not done so already. Before I begin, here is a little introduction:

All last week, Blizzard released information regarding class changes coming to World of Warcraft with the release of the Legion expansion. Now, these were only previews of what is to come, but there were plenty of details laid out for how the classes will improve, or change, when the big expansion update hits. In this mini-series of posts, I will do an overview of each class preview and occasionally provide my thoughts on what has been done.

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World of Warcraft: Legion Class Previews Reviewed (Part 1)

Greetings, ladies and gentlemen!

All this week, Blizzard released information regarding class changes coming to World of Warcraft with the release of the Legion expansion. Now, these were only previews of what is to come, but there were plenty of details laid out for how the classes will improve, or change, when the big expansion update hits. In this mini-series of posts, I will do an overview of each class preview and occasionally provide my thoughts on what has been changed or added.

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Crowfall: Combat, Controls, and Cohesion

Happy Halloween, ladies and gentlemen!

On October 13th, ArtCraft Entertainment released a blog post discussing the end of pre-alpha 1.0 (or Hunger Dome 1.0) and the data they collected during that time period. Being that this was an alpha test dedicated to testing combat, much of the data ArtCraft presented had to do with character usage and the frequency that powers were being used. The interesting aspect of this information was the exceedingly low usage of the combo variants available to the archetypes. For today’s post, I will discuss a question raised in the Crowfall blog, make my own observations, and provide a potential solution.

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WildStar: Stats, Runes, and Craftier Crafts

Greetings, ladies and gentlemen!

The Free-to-Play release of the sci-fi MMORPG, WildStar, is only a few days away from going live. The people at Carbine Studios have been releasing a metric crap ton of information on the main WildStar website. The WildStar Twitch channel has a live countdown. As September 29th draws ever closer, I am itching to get my hands on the game again. For today’s post, I’d like to discuss some important changes coming with the free-to-play launch. Let’s discuss Combat Stats, Runes, and Crafting.

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RIFT: Priming the Primalist…

Greeting, ladies and gentlemen!

I don’t know how many of you follow news involving Trion Worlds or their many titles, but their flagship title, RIFT, is going to be getting another major update soon. This update has a particularly interesting addition that will be a first for the series since the game’s release in early 2011. RIFT will be receiving its first new Calling which will be called (tee hee) the Primalist. For today’s post, I will be discussing some of the information that has been release about the new calling, explore some its new features and souls, and examine how the Primalist differs from the four callings that came before it. Join me as we venture Into The Wilds.

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Guild Wars 2: Raiding is Coming to Tyria…

Greetings, ladies and gentlemen!

News for the Guild Wars 2 expansion, Heart of Thorns, appears to be rolling out at a much quicker pace in the last few weeks than it was earlier in the year. There were several Elite Specialization announcements, with the latest being the Daredevil as of writing this post, and there are still two more to be announced, but that is assuming you are going by the informational page on the Heart of Thorns site (here). The GW2  community seems to be pretty clear on what the Ranger specialization is (Druid/Staff), but have yet to be told what the full extent of the mechanics are. The largest announcement to be released by ArenaNet, so far, is the introduction of Raids in Heart of Thorns.

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Skyforge: The Possible Problems Posed by Prestige…

Greetings, ladies and gentlemen!

Skyforge was released (see “Open Beta”) in the middle of July, and there is already plenty of content being release by its players. I have been watching a couple Skyforge streamers on Twitch, and have seen a few videos on YouTube, and I haven’t found anything negative to say about the game from what I have seen. The graphics a good, the art style is great, the combat looks amazing, the animations and spell effects are very well done, and there looks to be some decent options for customization. I think the only major downside is the poor voice acting, and this appears to be a widely shared opinion. However, I am here to talk about a key feature of gameplay that functions passively on a player’s character, but has a significant impact on a player’s experience. This feature is called Prestige.

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RPG Maker: U and I could use some work…

Greetings, ladies and gentlemen!

Last week, I wrote a post regarding some issues that I had with the interface in the current version of RPG Maker while using a screenshot from the interface of the upcoming installment to the series as a direct comparison. The purpose of the post was to show that the developers are rather slow to make improvements to their software. This post will act as an immediate follow-up to last week’s post, “U and I aren’t working…”, and go over some of the solutions that I came up with for significantly improving the software’s interface, and some additional aspects I didn’t cover last week.

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