Blog Archives

Paragon: Looks Kind of Boring

Greetings, ladies and gentlemen!

I just finished watching a video released by MMOBomb.com featuring some gameplay from Paragon, a game currently in development. I was left with mixed feelings about it, and I wanted to discuss them here. The footage I saw didn’t get me excited for the game’s release, nor was I entirely put off by what I saw. I’m at that level where I think the game needs A LOT of work before the developers launch it. In today’s post, I want to discuss why I was left with the impression that Paragon looks kind of boring.

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Heroes of the Storm: Raynor… Is An Assassin?

Greetings, ladies and gentlemen!

Last week, I wrote an editorial for MMOs.com about Heroes of the Storm and the things it gets right. In that same week, I logged into HotS and acquired some new daily quests. One of which was to play a few games as a StarCraft character. According to my profile, I had not played any character from the StarCraft universe until that point. The character I decided to play to complete this quest was Raynor, the Renegade Commander. He’s a fun character to play, but for being classified an “Assassin” he is constructed rather oddly. For today’s post, I will intermingle my experience playing the character with the aspects of his design I think works, the aspects of his design that seem awkward, and I’ll make some suggestions on how he could be changed.

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TimeSplitters: The FPS Game We Deserve…

Greetings, ladies and gentlemen!

I want to open a discussion about a video game series that is near and dear to my heart. A series that had a great impact on me growing up, and would be the one game I compare to all future games within the first-person shooter (FPS) genre. At least, compared to this series, many modern FPS games don’t possess the same creativity, simplicity of design, and character. I want to discuss TimeSplitters, a series of games that were released for the PlayStation 2 that harkened back to a better age of the FPS genre. It included elements of time-travel in the story, gave players access to a vast array of weapons, had a massive cast of playable characters, and more ways to play than any of the current popular FPS games combined. It is for these reasons, and more, that I believe a next-gen TimeSplitters is the FPS game we (gamers) deserve.

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