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MMO: So, I was watching Massively Opinionated…

Greetings, ladies and gentlemen!

Do you ever watch an opinion related video, or read an opinion blog post, and find yourself writing an essay in the comments? Well, that is what happened to me today while watching the 13th episode of Massively Opinionated, from Massively Overpowered, which was titled “Which MMO should have never existed?”  What was supposed to be a simple, small, comment about my disagreement with Larry Everett’s judging (and what appeared to be a lack of comprehension of Jason Winter’s presented argument), turned into this incredibly long thing covering various points that were brought up in a very small span of time. I thought I would share it on the blog – just for shiggles.

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Diablo III: Itemization Woes (Part 2)

Greetings, ladies and gentlemen!

In the previous “Itemization Woes” post, I went over some of the issues I have with the way gear is handled in Diablo III. At present, there’s too much randomization built into the current system and there aren’t enough options that give players direct control over making an item worth using. However, there are a great number of options that give players additional chances at crap loot. Blood Shards, for example, are a great way to waste both your time and your hope of acquiring any worthwhile items, and that should be changed. In fact, change is at the very center of this post as I will be listing out the various changes that I believe should be made to Diablo III, and discuss the reasons behind these desired changes. While I do believe more ways of playing the game and acquiring gear are desperately needed, this post will focus on changes needed for itemization – specifically at max level and while progressing through Torment difficulties. Read the rest of this entry

Diablo III: Itemization Woes (Part 1)

Greetings, ladies and gentlemen! I haven’t died, I promise.

A couple weeks before the end of Diablo III’s first season, my buddy, Groupy, and I decided to roll some Seasonal Hardcore toons just for shiggles. It was an interesting experience. The drop rate of legendary items, even on Normal difficulty, is fairly high. We bumped up the difficulty anytime the game started feeling too easy, but with a couple legendaries on our characters the difficulty increase wasn’t doing too much. I’m not saying there weren’t a couple occasions where one of our characters, mostly my Crusader, came really close to biting the dust, but beyond those select few situations the leveling was fairly smooth. I would seriously hate to die, though, for two main reasons: I don’t want to lose the gear I have found, and low level crusaders are boring as bawls. Luckily, starting over for Season 2 hasn’t been as bad as I had anticipated as my new Seasonal Crusader is already rocking a legendary axe and ring at level 14. However, today’s topic will revolve around an idea that I was reminded of while doing some Rift runs on my main, non-Seasonal and non-Hardcore, character: the itemization in Diablo III is terrible. Read the rest of this entry