Blog Archives

Heroes of the Storm: The Tools of the Troll

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Greetings, ladies and gentlemen!

Three weeks ago, Blizzard added a surprise entry to the Heroes of the Storm roster. It was a surprise because most new heroes spend some time on the Public Test Realm (PTR) before being released. I’m pretty sure this one went straight to the live servers. The newly added hero is Zul’Jin, a ranged assassin with an unlimited supply of axes at his disposal. As excited as I am for this character, I think his kit could use some tweaking.

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Paladins: The Mounts and Sprint Issue

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Greetings, ladies and gentlemen!

I’ve been pondering a few things regarding design choices made for Paladins, the team shooter from Hi-Rez Studios. First, I am contemplating the purpose of mounts and their future post-launch. Second, I am curious why there is a keybind for Sprint when there is no sprint function. Thirdly, I am wondering what it would be like to reintroduce sprint to Paladins. These thoughts and more in today’s post.

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Heroes of the Storm: Auriel and Energy

Greetings, ladies and gentlemen!

I feel like my post a few weeks ago, Traits that Dia-blow, may have had an air of saltiness to it. So, to clear the air, I shall discuss something actually pretty sweet. Auriel, a new Support hero representing the Diablo universe, was released on the Tuesday prior to my previous post. She has a unique kit, and an even more unique way of providing healing to her allies. In today’s post, I shall discuss her core support mechanic, and discuss an idea I have for stripping mana from several members of the Heroes of the Storm roster.

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Heroes of the Storm: Traits that Dia-blow

Greetings, ladies and gentlemen!

Heroes of the Storm has seen a slew of new hero additions and talent changes in the past few months. I have been playing around with different heroes (old and new) in Try Mode to test out builds, and to get a sense of their kits. While several heroes have some interesting new options, there are others that still possess questionable abilities or talents. Gul’dan, the most recent hero added to the game, has only one viable ultimate because his other option lacks consistent value and rains down disappointment upon the battlefield. For today’s post, I want to discuss two heroes who possess traits that still feel out of place or oddly designed, and attempt to create solutions to the issues I perceive.

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Heroes of the Storm: Age of Ultra Lame Talents

Greetings, ladies and gentlemen!

The last few updates to Heroes of the Storm have brought with them major talent changes to various heroes. A few heroes that have remained relatively unchanged since the beta, like Nova, have seen drastic changes in their talent options. Amidst these changes, I have observed a difference in the way talents are being designed. In some cases, potent gameplay options are being replaced with entirely inconsequential talents, and this design is becoming more widespread (albeit slowly). In today’s post, I will discuss the observations that are leading me to believe that Heroes of the Storm is moving into an age of ultron ultra lame talents.

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Paragon: Looks Kind of Boring

Greetings, ladies and gentlemen!

I just finished watching a video released by MMOBomb.com featuring some gameplay from Paragon, a game currently in development. I was left with mixed feelings about it, and I wanted to discuss them here. The footage I saw didn’t get me excited for the game’s release, nor was I entirely put off by what I saw. I’m at that level where I think the game needs A LOT of work before the developers launch it. In today’s post, I want to discuss why I was left with the impression that Paragon looks kind of boring.

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Build a Hero: WoW Warlock for HotS

Greetings, ladies and gentlemen!

Heroes of the Storm has been releasing new characters at quite the rapid rate since going live (as in not in beta). I haven’t played it as much since it went live, but I have kept up with the updates primarily through videos on YouTube (see MFPallyTime). For this post, I thought it would be fun to do something creative. I want to create a concept for a new Hero based on a class I enjoyed when I played World of Warcraft. Today, let’s imagine what it would be like to play a Warlock in Heroes of the Storm.

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Heroes of the Storm: Raynor… Is An Assassin?

Greetings, ladies and gentlemen!

Last week, I wrote an editorial for MMOs.com about Heroes of the Storm and the things it gets right. In that same week, I logged into HotS and acquired some new daily quests. One of which was to play a few games as a StarCraft character. According to my profile, I had not played any character from the StarCraft universe until that point. The character I decided to play to complete this quest was Raynor, the Renegade Commander. He’s a fun character to play, but for being classified an “Assassin” he is constructed rather oddly. For today’s post, I will intermingle my experience playing the character with the aspects of his design I think works, the aspects of his design that seem awkward, and I’ll make some suggestions on how he could be changed.

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TimeSplitters: The FPS Game We Deserve…

Greetings, ladies and gentlemen!

I want to open a discussion about a video game series that is near and dear to my heart. A series that had a great impact on me growing up, and would be the one game I compare to all future games within the first-person shooter (FPS) genre. At least, compared to this series, many modern FPS games don’t possess the same creativity, simplicity of design, and character. I want to discuss TimeSplitters, a series of games that were released for the PlayStation 2 that harkened back to a better age of the FPS genre. It included elements of time-travel in the story, gave players access to a vast array of weapons, had a massive cast of playable characters, and more ways to play than any of the current popular FPS games combined. It is for these reasons, and more, that I believe a next-gen TimeSplitters is the FPS game we (gamers) deserve.

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