Blog Archives

My WoW Clone: Level Cap (Part 2)

Greetings, ladies and gentlemen!

Previously on My WoW Clone, I left a steaming pile of crap on the doorstep of World of Warcraft while explaining my disdain for level cap increases in MMORPGs. I didn’t plan for that, but it happened as I was trying to build up to the topic I wanted to discuss. Since I have let most of the vitriol out of my system, I can move forward with the topic at hand. Today, I will be discussing how My WoW Clone would handle a level cap differently from World of Warcraft and its clones. It may surprise you to learn, especially after the previous post, that I am not following in the footsteps of those games.

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My WoW Clone: Introduction

Greetings, ladies and gentlemen!

Today marks the start of a new blog series! In this series, I will embark on a journey to concept an imaginary MMORPG that follows in the footsteps of RIFT and Star Wars: The Old Republic. This journey will be filled with a lack of original thought, a lack of imagination, and a rabid need to imitate everything that the most popular MMORPG has done since its release. I will go against everything that I stand for to concept a game without action combat, that focuses on Raid progression, and boasts the gear treadmill as its primary source of content. Join me as I endeavor to create my very own World of Warcraft clone.

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Who Does It Best?: Costumes VS Transmog

Greetings, ladies and gentlemen!

It’s Wednesday and there are no new episodes of Heroes Reborn for the rest of the year. So, I thought I would take the time to create a gaming-centric discussion.

There are a lot of MMORPGs out there, and each one provide players with an assortment of options to customize their characters. However, there is one facet of character customization that has only recently been receiving greater attention by the developers. This aspect of customization is incredibly important to players and their ability to create a unique identity for their character, or a personal identity within their community. I am, of course, referring to the capacity for players to modify the appearance of their characters without affecting their effectiveness in combat.

Today, I will review the cosmetic options provided by several MMORPGs. I will provide a short overview of each feature for those who may be unfamiliar. I will weigh the pros and cons for the design of each feature. Then, I will choose one of the features listed here that I believe possesses the best model overall. In the end, I will be finding the answer to the question: Who does it better?

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Crowfall: Combat, Controls, and Cohesion

Happy Halloween, ladies and gentlemen!

On October 13th, ArtCraft Entertainment released a blog post discussing the end of pre-alpha 1.0 (or Hunger Dome 1.0) and the data they collected during that time period. Being that this was an alpha test dedicated to testing combat, much of the data ArtCraft presented had to do with character usage and the frequency that powers were being used. The interesting aspect of this information was the exceedingly low usage of the combo variants available to the archetypes. For today’s post, I will discuss a question raised in the Crowfall blog, make my own observations, and provide a potential solution.

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Guild Wars 2: Raiding is Coming to Tyria…

Greetings, ladies and gentlemen!

News for the Guild Wars 2 expansion, Heart of Thorns, appears to be rolling out at a much quicker pace in the last few weeks than it was earlier in the year. There were several Elite Specialization announcements, with the latest being the Daredevil as of writing this post, and there are still two more to be announced, but that is assuming you are going by the informational page on the Heart of Thorns site (here). The GW2  community seems to be pretty clear on what the Ranger specialization is (Druid/Staff), but have yet to be told what the full extent of the mechanics are. The largest announcement to be released by ArenaNet, so far, is the introduction of Raids in Heart of Thorns.

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Guild Wars 2: Specializations are here! Yay!

Greetings, ladies and gentlemen!

On June 23, ArenaNet rolled out a major update to Guild Wars 2 which brought with it some welcome changes and new feature additions. One of the biggest changes to come with this update was a revamp to the major city, previously left in shambles, Lion’s Arch. I spent a decent amount of time exploring the reconstructed city and familiarizing myself with the numerous NPCs that populate it. I even made use of the crafting stations and trading post there, because my main character was still a Novice Armorsmith. I enjoy the new look of Lion’s Arch and will most likely find myself there anytime I need to stock up on mining picks or do some crafting, instead of hiding off in Hoelbrak. However, the major change I am most excited about is the revision of the Traits system into the new Specializations system. Read the rest of this entry

Perspective: Guild Wars 2 Players Don’t Have It

Greetings, ladies and gentlemen!

Just a quick post! I’m working on some new content for the blog, but I wanted to get this post out while I still had the idea in my head.

For today’s topic, I want to tackle a discussion that has erupted around Guild Wars 2, and an issue the game’s community is having with the price of its upcoming expansion, Heart of Thorns. The issue the Guild Wars 2 community is having, brought to my attention by a video posted by BogOtter, is partly to do with the price, but, for the most part, the issue seems to stem from the fact that the expansion includes the base game in the total price. Now, I don’t really want to go too into detail about my opinion on this subject because I plan to illustrate how stupid this issue is with a comparison to another MMORPG that has previously released expansions. Read the rest of this entry