World of Warcraft: A Reply Gone Awry

Greetings, ladies and gentlemen!

Last week, I watched a video from the YouTube channel, Bellular Gaming. The topic of the video (found here) focused on ten concerns Bellular has with the upcoming World of Warcraft expansion. About midway through the video, I decided to share my thoughts on a few of his concerns in a comment. I had written responses to two of his points before a misclick here and an accidental key press there sent me to another video, killing the comment I had been working on. So, instead of attempting to rewrite my comment and risk my fingers stumbling all over themselves again, I shall share my thoughts regarding a few of those points here.

Continue reading

RM Project: Itemization Iteration and Swapping Plugins

Greetings, ladies and gentlemen!

I haven’t made much progress with my RM project since I last discussed it on the blog (here). I can’t start building the maps or the laundry list of items in RPG Maker just yet because there is a lot I have to do before I get to that point. I have made a huge shift in how gear works in my game (again) due to an awesome new plugin released by Yanfly. I’m also still solidifying some key ideas and numbers (lots… and lots of numbers). In today’s post, I’ll discuss the new plugin I’m using and the changes it is bringing to my project.

Continue reading

My WoW Clone: Destruction Warlock (Preview?)

Greetings, ladies and gentlemen!

A while back I revealed my redesign of World of Warcraft’s Shadow Priest (seen here). While I haven’t gone back to fill the empty holes, I have been playing with a few ideas for another class redesign. If you’re reading this, then you know that I am referring to the Destruction Warlock. This is a specialization that I spent very little time (if any) playing when I played WoW, but I had an interesting concept I wanted to play with. As of writing this post, I don’t have too much completed, but consider this a preview of the redesigned Destruction Warlock.

Continue reading

Heroes of the Storm: Age of Ultra Lame Talents

Greetings, ladies and gentlemen!

The last few updates to Heroes of the Storm have brought with them major talent changes to various heroes. A few heroes that have remained relatively unchanged since the beta, like Nova, have seen drastic changes in their talent options. Amidst these changes, I have observed a difference in the way talents are being designed. In some cases, potent gameplay options are being replaced with entirely inconsequential talents, and this design is becoming more widespread (albeit slowly). In today’s post, I will discuss the observations that are leading me to believe that Heroes of the Storm is moving into an age of ultron ultra lame talents.

Continue reading

My WoW Clone: Level Cap (Part 2)

Greetings, ladies and gentlemen!

Previously on My WoW Clone, I left a steaming pile of crap on the doorstep of World of Warcraft while explaining my disdain for level cap increases in MMORPGs. I didn’t plan for that, but it happened as I was trying to build up to the topic I wanted to discuss. Since I have let most of the vitriol out of my system, I can move forward with the topic at hand. Today, I will be discussing how My WoW Clone would handle a level cap differently from World of Warcraft and its clones. It may surprise you to learn, especially after the previous post, that I am not following in the footsteps of those games.

Continue reading