Blog Archives

My WoW Clone: Introduction

Greetings, ladies and gentlemen!

Today marks the start of a new blog series! In this series, I will embark on a journey to concept an imaginary MMORPG that follows in the footsteps of RIFT and Star Wars: The Old Republic. This journey will be filled with a lack of original thought, a lack of imagination, and a rabid need to imitate everything that the most popular MMORPG has done since its release. I will go against everything that I stand for to concept a game without action combat, that focuses on Raid progression, and boasts the gear treadmill as its primary source of content. Join me as I endeavor to create my very own World of Warcraft clone.

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WildStar: Stats, Runes, and Craftier Crafts

Greetings, ladies and gentlemen!

The Free-to-Play release of the sci-fi MMORPG, WildStar, is only a few days away from going live. The people at Carbine Studios have been releasing a metric crap ton of information on the main WildStar website. The WildStar Twitch channel has a live countdown. As September 29th draws ever closer, I am itching to get my hands on the game again. For today’s post, I’d like to discuss some important changes coming with the free-to-play launch. Let’s discuss Combat Stats, Runes, and Crafting.

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WildStar: A Possible Future of Housing

Greetings, ladies and gentlemen!

Last week, I saw a fan-made video that was released to YouTube by Kelzam Duskthorn, a member of the WildStar community. Viewers of the video were introduced to one of WildStar’s core features, Housing. The video didn’t just introduce the housing feature, it sought to show a bit of its origins, how it evolved, and to showcase what WildStar’s community is capable of doing with the tools provided to them. Throughout the video, viewers are treated to clips of handcrafted locales the WildStar housing community have built within their own digital backyards. Each fully customized housing plot could easily be mistaken as a location found in WildStar’s game world. As I watched the video (more than once), an idea emerged from within the dark recesses of my jumbled mind to surprise, amaze and excite me. Today’s topic will focus solely on this simple yet (potentially) brilliant idea spawned from a phrase spoken in the video. Let’s discuss Player-Driven Content.

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WildStar: Free-to-Play cometh… and it cometh hard… eth…

Greetings, ladies and gentlemen!

Earlier this week, on Tuesday, the good people at Carbine Studios held a special Twitch stream to announce the start of WildStar’s Free-to-Play Closed Beta Test (CBT). The stream was hosted by Community Manager DD Hollis (aka CRB_Sunshine), Creative Director Chad “Pappy” Moore, and Senior Product Manager Jen “Bardic” Ortiz. Unfortunately, Tony Rey, Community Creative Content Manager (too many words!!) and the former host of the infamous Zero-to-Fifty Podcast, was hiding behind the camera. Perhaps, he was traumatized by all the spider tweets he received from the WildStar community (I certainly didn’t send him one). Today’s post is going to focus on some of the information that was revealed during the stream, and I may add my own thoughts as the post progresses.

For the Dominion!

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MMO: So, I was watching Massively Opinionated…

Greetings, ladies and gentlemen!

Do you ever watch an opinion related video, or read an opinion blog post, and find yourself writing an essay in the comments? Well, that is what happened to me today while watching the 13th episode of Massively Opinionated, from Massively Overpowered, which was titled “Which MMO should have never existed?”  What was supposed to be a simple, small, comment about my disagreement with Larry Everett’s judging (and what appeared to be a lack of comprehension of Jason Winter’s presented argument), turned into this incredibly long thing covering various points that were brought up in a very small span of time. I thought I would share it on the blog – just for shiggles.

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