Blog Archives

Crowfall: Skills that Pay the Bills

Greetings, ladies and gentlemen!

If you have not yet heard, it turns out Crowfall will have a metric shit-ton of skills available at launch. ArtCraft Entertainment recently released the information about this portion of their game, and there is a lot to take in at once. You can also find an interview with J. Todd Coleman on MMORPG.com that was released earlier in the week. Most of the information from the interview can be found in the Skills FAQ on the Crowfall site, but there was an image from MMORPG’s post that caught my eye. In today’s post, I will discuss what I have learned about the skills system, and how I believe it might affect the game in the long term.

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WordPress: Settings Clarity

Greetings, ladies and gentlemen!

This is a quick update post!

For a while now I have been trying to figure out why some posts won’t let you read them in their entirety through the WordPress Reader. This has been an issue for me because my posts can’t be viewed through the WordPress Reader, and I want them to be. If a person using WordPress doesn’t want to be bothered with going to my website just to read my blogs (even if I think my site is pretty cool), I don’t think they should feel obligated to. So I have looked through the settings in the WordPress Admin to rectify this problem, and I found the culprit.

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Heroes Reborn: Final Episode Recap and Series Review

Greetings, ladies and gentlemen!

The final episode of Heroes Reborn has aired, and with that comes my final post discussing the show. For this post, I just want to discuss the big plot points that moved the story forward and brought the season series to a close. Luckily, there wasn’t much wasted time in this episode. A lot of the focus was on the twins, Nathan and Malina, and their mission to save the world. I will also do a review of the series as a whole, but I have a lot more to say on the topic than I wish to write in a single blog post. So, I will condense my thoughts as much as I can. Let’s see how the season series closed, and how I felt about it.

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The Fault in Our PlayStation All-Stars

Greetings, ladies and gentlemen!

I can recall my excitement following the announcement of PlayStation All-Stars. I had been a huge fan of Nintendo’s Super Smash Bros. series (I still am), and played a metric crap load of each title that had been released. For several years before the game’s announcement, I believed Sony would be capable of creating a game similar to Super Smash Bros. due to the PlayStation’s collection of memorable characters. Learning that this idea I had in my head was actually happening made me really hopeful for the possibilities. The resulting title PlayStation gave to its fans was great — until you started to see the faults in its design.

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YouTube: A Plea For Better Playback Options

Greetings, ladies and gentlemen!

On this blog, I have typically discussed the design of videos games and game features. Today, I am going to be discussing something a little different. This particular discussion is still going to be focused on design, but it shan’t be related to video games. Instead, I will be discussing the design of a free service that millions of people use on a regular basis. The service in question is Google’s video sharing service known as YouTube.

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Heroes Reborn: “Company Woman” Recap and Commentary

Greetings, ladies and gentlemen!

As the first solar flare makes it way to the Earth, the heroes need to make some hard decisions before the world ends. The message that Micah Sanders broadcast across the world in the previous episode had little effect on the events of this episode. However, we do learn a dark secret from the show’s primary antagonist that likely sparked the chain of events that led to her becoming the head of Renautus. We also see two other antagonists be taken off the board by their own hand. With the season series finale airing tomorrow, let’s review a few moments in last week’s episode.

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How Did The Year Go? 2015 Year In Review

Greetings, ladies and gentlemen!

Today, I am going to present you with a post that is a little different from the blog’s usual fare. With the Holidays hastily making their way upon us, I wanted to take the time to discuss how the blog has done since I officially started it at the beginning of the year. I also want to discuss how some of my other projects have panned out, as well as plans I have for the next year. I will also state this post will be the last one for the remainder of 2015, but more on that later. For now, lets see how the year went.

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Diablo III: Witch Doctor Gets Some Love…

Greetings, ladies and gentleman!

Last week, Season 3 of Diablo III ended, a new patch was released bringing forth a host of new changes and additions, and Season 4 began just before the weekend hit. Among some of the additions were new difficulty levels (Torment VII to Torment X), the introduction of a new area called the Ruins of Sescheron, which is where you will find the largest addition to the game called the Kanai Cube. Now, I don’t want to go into any of the big features. For today’s post, I just want to cover the (many) changes that were made to Witch Doctor in the newest patch, and the experience that I had logging into Diablo III last Wednesday. It was a weird day, full of a lot of excitement, a dash of surprise, and a teaspoon of confusion. Join me as I recount my experience.

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Stuff, and Things, and New Blog Content!

Greetings, ladies and gentlemen!

I want to do a quick update post and talk about some stuff, and things, and possible new blog content.

First, Marvel’s Ant-Man came out to theaters last week. I have been pretty hyped to see it for a while now, but after seeing a couple clips from the film I am even more excited to see it. Tonight, I plan to see the film with my girlfriend, and I was thinking of doing a follow-up post to the “Ant-Man Speculation” I did some time ago. There may be some bits of movie review thrown in there, but it is more likely going to be a post focused on my own personal thoughts. Note: I may still be gushing with excitement afterwards.

A WIP of the game's World Map. At the time of taking this screenshot, I completed the tiny tutorial island. Lawls!

A WIP of the game’s World Map. At the time of taking this screenshot, I completed the tiny tutorial island. Lawls!

Next, I am currently working on a small-ish game project using the RPG Maker VX Ace platform. I have wanted to make a game with this software for a while now, but a lot of my main ideas seem to require a lot of preparation. This “small-ish” project will be built using solely the base assets available in the RPG Maker software. I don’t have any concrete ideas set for this project. I am going straight into building it and figuring out all the little details later. I am currently working on the game’s world map. Players will use this feature to traverse the game’s world, while I will be using it to figure out the scope of the game. More details, and possible posts, as progress is made.

Lastly, I want to discuss some content I am preparing for the blog! Since I have been more than lax on adding new content to the blog, I wanted to start work on two, potentially massive, segments that focus on MMORPGs. Both of these segments will be similar to the “Itemization Woes” posts I did a while back, but focusing on the creation of an entire MMORPG instead of just a single facet of gameplay. However, they will tackle this similar subject from two slightly different angles. I will make another post that goes into greater detail about this new, potential content once I figure out exactly how I am going to present them.

So, what have you guys been up to? Have you seen Ant-Man yet? What were your thoughts? Do you have any projects you are working on? I’d like to know! Join the discussion below.

World of Warcraft: Stephan Frost joins the team!

Greetings, ladies and gentlemen!

So, I just found out that former producer for WildStar, Stephen Frost, has acquired a position at Blizzard Activision as the Design Producer for World of Warcraft. As a fan of his work on WildStar, I am glad that he found more work in the game industry. Unfortunately, I was sort of hoping he’d lend his producing skills to another potentially amazing project instead of finding his way to a game that, from my perspective, has long since lost any semblance of intelligent (or generally good) design. On the other hand, this could be a blessing in disguise, and maybe, just maybe, his entry into the WoW development team will create a shift in how the game is designed. Though, that is really dependent on how much weight his position holds on the game’s direction.

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