RIFT: Rebuilding the Soul Trees

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Greetings, ladies and gentlemen!

Every once in a while I’ll get an idea in my head that just won’t go away. In some of these instances, the idea is one that would affect the design of a game I am playing or have played. I have already shared a few of those ideas on this blog and this post will be no different. In the last week or so, I have had an old idea make a resurgence; attempt to concept a revised Soul Tree feature for Trion Worlds’s RIFT. I have not played or thought about RIFT in a long time, so this thought popping back into my head took me by surprise. However, I have fleshed out a number of ideas on how I would revise (or rebuild) the soul trees, and I thought it would be fun to share them.

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Heroes of the Storm: Auriel and Energy

Greetings, ladies and gentlemen!

I feel like my post a few weeks ago, Traits that Dia-blow, may have had an air of saltiness to it. So, to clear the air, I shall discuss something actually pretty sweet. Auriel, a new Support hero representing the Diablo universe, was released on the Tuesday prior to my previous post. She has a unique kit, and an even more unique way of providing healing to her allies. In today’s post, I shall discuss her core support mechanic, and discuss an idea I have for stripping mana from several members of the Heroes of the Storm roster.

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Heroes of the Storm: Traits that Dia-blow

Greetings, ladies and gentlemen!

Heroes of the Storm has seen a slew of new hero additions and talent changes in the past few months. I have been playing around with different heroes (old and new) in Try Mode to test out builds, and to get a sense of their kits. While several heroes have some interesting new options, there are others that still possess questionable abilities or talents. Gul’dan, the most recent hero added to the game, has only one viable ultimate because his other option lacks consistent value and rains down disappointment upon the battlefield. For today’s post, I want to discuss two heroes who possess traits that still feel out of place or oddly designed, and attempt to create solutions to the issues I perceive.

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World of Warcraft: A Reply Gone Awry

Greetings, ladies and gentlemen!

Last week, I watched a video from the YouTube channel, Bellular Gaming. The topic of the video (found here) focused on ten concerns Bellular has with the upcoming World of Warcraft expansion. About midway through the video, I decided to share my thoughts on a few of his concerns in a comment. I had written responses to two of his points before a misclick here and an accidental key press there sent me to another video, killing the comment I had been working on. So, instead of attempting to rewrite my comment and risk my fingers stumbling all over themselves again, I shall share my thoughts regarding a few of those points here.

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RM Project: Itemization Iteration and Swapping Plugins

Greetings, ladies and gentlemen!

I haven’t made much progress with my RM project since I last discussed it on the blog (here). I can’t start building the maps or the laundry list of items in RPG Maker just yet because there is a lot I have to do before I get to that point. I have made a huge shift in how gear works in my game (again) due to an awesome new plugin released by Yanfly. I’m also still solidifying some key ideas and numbers (lots… and lots of numbers). In today’s post, I’ll discuss the new plugin I’m using and the changes it is bringing to my project.

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