The X-Men Movies: One Busted Timeline

Greetings, ladies and gentlemen!

A couple weeks ago, Mashable released a video that attempted to break down the complete timeline of the X-Men film franchise. I thought it would be interesting to see how they pieced everything together and what insights they would have. I went into the video with few, if any, expectations, and ended the video feeling confused and disappointed. Now, I don’t put the blame on Mashable for my confusion because they made a decent attempt at organizing FOX’s busted timeline. I am disappointed with Mashable because they missed an important detail from X-Men: Days of Future Past that seriously screws up their timeline, and the timeline of the X-Men film franchise as a whole.

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Quick Thoughts: Civil War v Dawn of Justice

Greetings, ladies and gentlemen! Long time, no posts.

For today’s post, I want to relay a few thoughts I have about this month’s two biggest comic book movies, Captain America: Civil War and Batman v Superman: Dawn of Justice.

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My WoW Clone: Destruction Warlock (Preview?)

Greetings, ladies and gentlemen!

A while back I revealed my redesign of World of Warcraft’s Shadow Priest (seen here). While I haven’t gone back to fill the empty holes, I have been playing with a few ideas for another class redesign. If you’re reading this, then you know that I am referring to the Destruction Warlock. This is a specialization that I spent very little time (if any) playing when I played WoW, but I had an interesting concept I wanted to play with. As of writing this post, I don’t have too much completed, but consider this a preview of the redesigned Destruction Warlock.

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Heroes of the Storm: Age of Ultra Lame Talents

Greetings, ladies and gentlemen!

The last few updates to Heroes of the Storm have brought with them major talent changes to various heroes. A few heroes that have remained relatively unchanged since the beta, like Nova, have seen drastic changes in their talent options. Amidst these changes, I have observed a difference in the way talents are being designed. In some cases, potent gameplay options are being replaced with entirely inconsequential talents, and this design is becoming more widespread (albeit slowly). In today’s post, I will discuss the observations that are leading me to believe that Heroes of the Storm is moving into an age of ultron ultra lame talents.

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My WoW Clone: Level Cap (Part 2)

Greetings, ladies and gentlemen!

Previously on My WoW Clone, I left a steaming pile of crap on the doorstep of World of Warcraft while explaining my disdain for level cap increases in MMORPGs. I didn’t plan for that, but it happened as I was trying to build up to the topic I wanted to discuss. Since I have let most of the vitriol out of my system, I can move forward with the topic at hand. Today, I will be discussing how My WoW Clone would handle a level cap differently from World of Warcraft and its clones. It may surprise you to learn, especially after the previous post, that I am not following in the footsteps of those games.

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Paragon: Looks Kind of Boring

Greetings, ladies and gentlemen!

I just finished watching a video released by MMOBomb.com featuring some gameplay from Paragon, a game currently in development. I was left with mixed feelings about it, and I wanted to discuss them here. The footage I saw didn’t get me excited for the game’s release, nor was I entirely put off by what I saw. I’m at that level where I think the game needs A LOT of work before the developers launch it. In today’s post, I want to discuss why I was left with the impression that Paragon looks kind of boring.

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RM Project: All of the Revamp

Greetings, ladies and gentlemen!

It has been almost two months since my last RM Project post. In the previous post, I discussed some changes I intended to make to how I would use the equipment feature in RPG Maker VX Ace. At the end of the post, I revealed I had purchased RPG Maker MV after wrestling with the idea of avoiding it completely. Since then, I have been reworking the ideas I had planned for my VX Ace project to make better use of the tools available in MV (specifically the Yanfly Plugins). In today’s post, I will discuss some of the ideas I have been playing with.

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My WoW Clone: Level Cap (Part 1)

Greetings, ladies and gentlemen!

When an expansion is announced for an MMORPG, it is common for one of the highlighted changes to be an increased level cap. This is often coupled with the release of new zones where players can acquire the experience to reach the new level cap, and new max level content. For most people, this brings joy and excitement. After playing through two World of Warcraft expansions (and part of a third), I find the value of a level cap increase to be worth nothing. In today’s post, I will explain my disdain for increased level caps, and next week I will divulge how My WoW Clone would differ in this regard.

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I’ve Been Playing Creativerse

Greetings, ladies and gentlemen!

About a week ago (or so), my buddy Groupy introduced me to a game that was free on Steam. When I installed the game, I wasn’t expecting to be surprised because it just looked like another Minecraft-like game. Little did I know I would already have a fort/castle built near where I initially spawned, and dozens of crafting materials stockpiled after only 27-ish hours of playing. I’ve had fun with Minecraft, and I’m having fun with this new game. Today, I will discuss some of the things I have learned about the game I’ve been playing, and how it differs from its predecessor.

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My WoW Clone: Shadow Priest (WoW)

Greetings, ladies and gentlemen!

Today, I thought I would showcase one of the most important facets of the My WoW Clone project. This is the portion of the project that I am most excited about, because it requires the most creative thought. It is also one of the most challenging, because it involves taking a class that exists and doing something different with it. This could be mechanically, thematically, etc. In this post, I will be introducing the My WoW Clone version of World of Warcraft’s Shadow Priest.

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