Category Archives: RM Project

RM Project: Itemization Iteration and Swapping Plugins

Greetings, ladies and gentlemen!

I haven’t made much progress with my RM project since I last discussed it on the blog (here). I can’t start building the maps or the laundry list of items in RPG Maker just yet because there is a lot I have to do before I get to that point. I have made a huge shift in how gear works in my game (again) due to an awesome new plugin released by Yanfly. I’m also still solidifying some key ideas and numbers (lots… and lots of numbers). In today’s post, I’ll discuss the new plugin I’m using and the changes it is bringing to my project.

Read the rest of this entry

RM Project: All of the Revamp

Greetings, ladies and gentlemen!

It has been almost two months since my last RM Project post. In the previous post, I discussed some changes I intended to make to how I would use the equipment feature in RPG Maker VX Ace. At the end of the post, I revealed I had purchased RPG Maker MV after wrestling with the idea of avoiding it completely. Since then, I have been reworking the ideas I had planned for my VX Ace project to make better use of the tools available in MV (specifically the Yanfly Plugins). In today’s post, I will discuss some of the ideas I have been playing with.

Read the rest of this entry

RM Project: Iteration of Itemization

Greetings, ladies and gentlemen!

Over the holiday break, I did some quick number crunching for my RM Project. I wanted to know precisely how many armor items I would need to create to fully realize the itemization system I had intended to use. Keep in mind, since I am using RPG Maker VX Ace, I need to stay within the 999 item limit. This wouldn’t be so bad if the database information for the Armors tab didn’t consist of items from four different equipment slots. It doesn’t leave a lot of room for more modern item systems.

I will let you know that the results were not encouraging. Due to the aforementioned item limit, my initial design would not have worked. In order to complete the full list of items, I would require at least double the space that RPG Maker VX Ace affords, if not more. While I didn’t expect to be able to use my initial design, I was still surprised by how much I would have to do. I was not surprised by RMVX Ace’s inability to support it.

I was forced to rethink the system as a whole. I took what I already had and chopped it into pieces. I created a new assortment of equipment slots, a new system of organizing the bonuses from equipment, and removed shields as a standalone item (more on the last bit later). Today, I will do a quick overview of how I organized the original equipment slots and itemization features I had planned to use. Then, I will discuss the new system that was created from the ashes of the previous one. This may get a bit technical at points, but I will attempt to speak plainly, for both our sakes (lawls).

Read the rest of this entry

RM Project: Playing with Parameters

Greetings, ladies and gentlemen!

We are going to have ourselves a bit of a game design discussion. I’ll be continuing from last Friday’s post and discuss a little bit more about the game I am slowly creating with RPG Maker. While this post won’t be featuring any pretty map images, mostly because I have yet to progress any further in that department, I want to discuss another area of gameplay that I find to be incredibly important, especially for the RPG genre. Today, I will discussing character parameters (otherwise known as character stats), their default function, and how I plan to use them for my current project.

Read the rest of this entry

RM Project: Things Are Going Slowly, but Still Progressing…

Greetings, ladies and gentlemen!

Do you recall when I said I was going to work on a game using RPG Maker VX Ace as my platform? Well, that’s still happening, but it has been a reeeeal slow process since I have been putting more focus into the blog, attempting to get ahead of my post schedule, getting my Twitch channel up and running, and doing stuff in the real world (I know, I know… people actually do still exist in the real world). While the progress has been slow, I wanted to share a bit of what I have done thus far. Join me, and discover a new, incredibly incomplete world.

Read the rest of this entry