Category Archives: Gaming

WildStar: Stats, Runes, and Craftier Crafts

Greetings, ladies and gentlemen!

The Free-to-Play release of the sci-fi MMORPG, WildStar, is only a few days away from going live. The people at Carbine Studios have been releasing a metric crap ton of information on the main WildStar website. The WildStar Twitch channel has a live countdown. As September 29th draws ever closer, I am itching to get my hands on the game again. For today’s post, I’d like to discuss some important changes coming with the free-to-play launch. Let’s discuss Combat Stats, Runes, and Crafting.

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RIFT: Priming the Primalist…

Greeting, ladies and gentlemen!

I don’t know how many of you follow news involving Trion Worlds or their many titles, but their flagship title, RIFT, is going to be getting another major update soon. This update has a particularly interesting addition that will be a first for the series since the game’s release in early 2011. RIFT will be receiving its first new Calling which will be called (tee hee) the Primalist. For today’s post, I will be discussing some of the information that has been release about the new calling, explore some its new features and souls, and examine how the Primalist differs from the four callings that came before it. Join me as we venture Into The Wilds.

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Guild Wars 2: Raiding is Coming to Tyria…

Greetings, ladies and gentlemen!

News for the Guild Wars 2 expansion, Heart of Thorns, appears to be rolling out at a much quicker pace in the last few weeks than it was earlier in the year. There were several Elite Specialization announcements, with the latest being the Daredevil as of writing this post, and there are still two more to be announced, but that is assuming you are going by the informational page on the Heart of Thorns site (here). The GW2  community seems to be pretty clear on what the Ranger specialization is (Druid/Staff), but have yet to be told what the full extent of the mechanics are. The largest announcement to be released by ArenaNet, so far, is the introduction of Raids in Heart of Thorns.

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Skyforge: The Possible Problems Posed by Prestige…

Greetings, ladies and gentlemen!

Skyforge was released (see “Open Beta”) in the middle of July, and there is already plenty of content being release by its players. I have been watching a couple Skyforge streamers on Twitch, and have seen a few videos on YouTube, and I haven’t found anything negative to say about the game from what I have seen. The graphics a good, the art style is great, the combat looks amazing, the animations and spell effects are very well done, and there looks to be some decent options for customization. I think the only major downside is the poor voice acting, and this appears to be a widely shared opinion. However, I am here to talk about a key feature of gameplay that functions passively on a player’s character, but has a significant impact on a player’s experience. This feature is called Prestige.

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Diablo III: Witch Doctor Gets Some Love…

Greetings, ladies and gentleman!

Last week, Season 3 of Diablo III ended, a new patch was released bringing forth a host of new changes and additions, and Season 4 began just before the weekend hit. Among some of the additions were new difficulty levels (Torment VII to Torment X), the introduction of a new area called the Ruins of Sescheron, which is where you will find the largest addition to the game called the Kanai Cube. Now, I don’t want to go into any of the big features. For today’s post, I just want to cover the (many) changes that were made to Witch Doctor in the newest patch, and the experience that I had logging into Diablo III last Wednesday. It was a weird day, full of a lot of excitement, a dash of surprise, and a teaspoon of confusion. Join me as I recount my experience.

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TimeSplitters: The FPS Game We Deserve…

Greetings, ladies and gentlemen!

I want to open a discussion about a video game series that is near and dear to my heart. A series that had a great impact on me growing up, and would be the one game I compare to all future games within the first-person shooter (FPS) genre. At least, compared to this series, many modern FPS games don’t possess the same creativity, simplicity of design, and character. I want to discuss TimeSplitters, a series of games that were released for the PlayStation 2 that harkened back to a better age of the FPS genre. It included elements of time-travel in the story, gave players access to a vast array of weapons, had a massive cast of playable characters, and more ways to play than any of the current popular FPS games combined. It is for these reasons, and more, that I believe a next-gen TimeSplitters is the FPS game we (gamers) deserve.

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WildStar: Free-to-Play cometh… and it cometh hard… eth…

Greetings, ladies and gentlemen!

Earlier this week, on Tuesday, the good people at Carbine Studios held a special Twitch stream to announce the start of WildStar’s Free-to-Play Closed Beta Test (CBT). The stream was hosted by Community Manager DD Hollis (aka CRB_Sunshine), Creative Director Chad “Pappy” Moore, and Senior Product Manager Jen “Bardic” Ortiz. Unfortunately, Tony Rey, Community Creative Content Manager (too many words!!) and the former host of the infamous Zero-to-Fifty Podcast, was hiding behind the camera. Perhaps, he was traumatized by all the spider tweets he received from the WildStar community (I certainly didn’t send him one). Today’s post is going to focus on some of the information that was revealed during the stream, and I may add my own thoughts as the post progresses.

For the Dominion!

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World of Warcraft: The Burning Legion has returned…

Greetings, ladies and gentlemen!

So, Blizzard just recently announced the next expansion to World of Warcraft, which will be following on the coattails of Warlords of Draenor. The heroes of the Horde and Alliance will return to the world of Azeroth only to be sent to a new continent where Gul’dan has been hatching new schemes. They will be met by old allies, and even older enemies. This new expansion is simply titled:

WoWLegionLogo

For today’s post, I will go over some of the new features that were mentioned with the expansion announcement. I will also be sprinkling in some of my own thoughts on the new features, and address some concerns that I have.

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MMO: So, I was watching Massively Opinionated…

Greetings, ladies and gentlemen!

Do you ever watch an opinion related video, or read an opinion blog post, and find yourself writing an essay in the comments? Well, that is what happened to me today while watching the 13th episode of Massively Opinionated, from Massively Overpowered, which was titled “Which MMO should have never existed?”  What was supposed to be a simple, small, comment about my disagreement with Larry Everett’s judging (and what appeared to be a lack of comprehension of Jason Winter’s presented argument), turned into this incredibly long thing covering various points that were brought up in a very small span of time. I thought I would share it on the blog – just for shiggles.

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World of Warcraft: Stephan Frost joins the team!

Greetings, ladies and gentlemen!

So, I just found out that former producer for WildStar, Stephen Frost, has acquired a position at Blizzard Activision as the Design Producer for World of Warcraft. As a fan of his work on WildStar, I am glad that he found more work in the game industry. Unfortunately, I was sort of hoping he’d lend his producing skills to another potentially amazing project instead of finding his way to a game that, from my perspective, has long since lost any semblance of intelligent (or generally good) design. On the other hand, this could be a blessing in disguise, and maybe, just maybe, his entry into the WoW development team will create a shift in how the game is designed. Though, that is really dependent on how much weight his position holds on the game’s direction.

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