Monthly Archives: January 2017

Heroes of the Storm: The Tools of the Troll

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Greetings, ladies and gentlemen!

Three weeks ago, Blizzard added a surprise entry to the Heroes of the Storm roster. It was a surprise because most new heroes spend some time on the Public Test Realm (PTR) before being released. I’m pretty sure this one went straight to the live servers. The newly added hero is Zul’Jin, a ranged assassin with an unlimited supply of axes at his disposal. As excited as I am for this character, I think his kit could use some tweaking.

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Consoles: Nintendo May Charge for Access to Multiplayer

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Greetings, ladies and gentlemen!

Today’s post is going to be a short one. I’m going to quickly discuss an idea that has never made sense to me. It is a concept that began with Microsoft’s Xbox console, and eventually made its way to Sony’s PlayStation. Now, I hear even Nintendo is planning to implement this idea to their upcoming console, the Switch. The “feature” I am referring to is the online multiplayer subscription for consoles.

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Paladins: The Mounts and Sprint Issue

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Greetings, ladies and gentlemen!

I’ve been pondering a few things regarding design choices made for Paladins, the team shooter from Hi-Rez Studios. First, I am contemplating the purpose of mounts and their future post-launch. Second, I am curious why there is a keybind for Sprint when there is no sprint function. Thirdly, I am wondering what it would be like to reintroduce sprint to Paladins. These thoughts and more in today’s post.

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RIFT: Rebuilding the Soul Trees

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Greetings, ladies and gentlemen!

Every once in a while I’ll get an idea in my head that just won’t go away. In some of these instances, the idea is one that would affect the design of a game I am playing or have played. I have already shared a few of those ideas on this blog and this post will be no different. In the last week or so, I have had an old idea make a resurgence; attempt to concept a revised Soul Tree feature for Trion Worlds’s RIFT. I have not played or thought about RIFT in a long time, so this thought popping back into my head took me by surprise. However, I have fleshed out a number of ideas on how I would revise (or rebuild) the soul trees, and I thought it would be fun to share them.

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