I’ve Been Playing Creativerse

Greetings, ladies and gentlemen!

About a week ago (or so), my buddy Groupy introduced me to a game that was free on Steam. When I installed the game, I wasn’t expecting to be surprised because it just looked like another Minecraft-like game. Little did I know I would already have a fort/castle built near where I initially spawned, and dozens of crafting materials stockpiled after only 27-ish hours of playing. I’ve had fun with Minecraft, and I’m having fun with this new game. Today, I will discuss some of the things I have learned about the game I’ve been playing, and how it differs from its predecessor.

Logo - Creativerse

If you’ve spent any amount of time playing Minecraft, you will already have a basic understanding of the gameplay in Creativerse. You jump into a brand new, procedurally generated world, collect resources to build better tools and equipment, and try not to get killed by the aggressive enemies. During the day, you are safe from harm (unless you fall), but once night falls, the night creatures will start to emerge. You can either fight your way through the monstrous hordes, build a well-lit shelter made from straw or wood or brick, or you can stand atop a pillar of safety (made from vertically stacked dirt blocks) until the sun comes back. In essence, Creativerse is a sandbox game with numerous available options.

The similarities between Creativerse and Minecraft don’t stop there. However, there are enough changes sprinkled in to make playing this game feel like a new experience. For instance, when you enter a new world, you start with an item called a Touchstone. This item can be placed on the ground, and it will act as a waypoint you can return to after wandering about the world. This is just one of the aspects of Creativerse I enjoy that will be covered going forward.


As mentioned earlier, the game worlds are procedurally generated, and they are made of numerous blocks. The types of blocks that are found in the world will depend on the biome you find yourself in. When I started my very first world, I appeared in a grassland biome which was very green. Though, I am under the impression that you might always start in the grassland biome. Some of the creatures from other biomes are much beefier than the twerps that inhabit the grassland.

Creativerse - Normal Pigsy

This is one of those twerps. It’s called a Pigsy.

No Single Player Mode

There is no single-player mode in Creativerse. Instead, each world that is created exists online and is persistent. So, unless your world is password protected (like mine), then you leave it open to whoever discovers it. Though, you could simply give the password to a friend which will allow them to join your world. This is what Groupy has done, and I don’t think he has created his own world yet.

There are a few other settings that can be toggled on for each world. If you want the players on your world to be friendly, you can toggle off the PvP settings. They will still be able wreak havoc on the terrain or your structures with bombs and such. In that case, you can toggle another option that disables explosives, or an options that makes other players visitors. As a visitor, a lot of the interactive options a player usually has are disabled while in your world.

Day versus Night

The worlds do have a day/night cycle. In Minecraft, night causes the dangerous creatures normally found underground to spawn on the surface. In Creativerse, and specifically in the grassland biome, you will find night versions of the twerpy enemies. These night variants are aggressive towards players whereas the normal variants are docile (until struck with a sword to the face). This night variance doesn’t appear to occur in every biome or to every creature.

Creativerse - Night Pigsy

Here is one of the night creatures. You want to know what it’s called? A Night Pigsy.

I believe the intention of the night variants is merely to create aggressive enemies for players to deal with early on. Since a lot of the stronger enemies found in other biomes are already aggressive, there isn’t much need for them to have night variants. However, the concept does sound pretty interesting. If there were night variants for these other enemies, they’d likely be more aggressive, have a wider aggro range, be stronger, and likely drop more/better items. This is a hypothetical situation, though.


If you travel underground, where the world is always at its darkest, you will encounter some interesting creatures. The night creatures I spoke of before will appear in the dark underground. However, these are typically found much closer to the surface. As you dig further beneath the earth, you’ll start to discover newer, stronger, and stranger monsters to deal with. These enemies seem to be subterranean only, so it is unlikely you’ll encounter them on the surface even at night.

The creature I have grown to despise in this game is called a Miru. These creatures are large, green monsters with a series of small yellow eyes around one larger eye. I despise them because they make this annoying clicking sound that lets you know they are nearby even if you can’t see them. The clicking only becomes louder and more persistent the closer you are to them. I discovered this while digging in a tunnel I made, and there were two of them on the opposite side of a wall. Now, I just kill them on sight.


Travel in Creativerse is pretty standard. You’ll spend a lot of time running around on foot, and making use of the sprint function. Since this is a game fashioned after Minecraft, you will be jumping in order to continue moving over the varied terrain. Jumping is potent in Creativerse because players can jump twice as high than is possible in Minecraft (two blocks rather than one block). You should keep in mind the enemies can do this, too.

The Touchstone item I mentioned earlier is a very important tool for getting around the game world. You can place it within your home base to use as a waypoint after a long mining or exploration run. It is also useful for any players that join you in your world, because they can use it as a waypoint as well. If you have enough players in your world you could create a massive network of waypoints. There only two waypoints in my world so far, mine and Groupy’s.

Another method for travel that can be discovered, through crafting, are teleporters. These are exactly as their name suggests. You craft two of them at a time, and can set them to lead to specific teleporters around the game world. They can be set as a two-way travel system. You can get really creative and create a three-point or four-point transport system. Doing that may make getting back to your home base difficult, confusing, or merely time consuming.

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I believe the first significant difference a new Creativerse player will notice is how mining works. The first slot on the action bar is dedicated to the Dig function, which accesses the character’s mining glove. The mining glove allows players to rip blocks from the terrain instead of punching everything with their fists (which is hilarious in concept, but not very effective). Players can start digging as soon as they enter a world, but will need to upgrade the mining glove once they start reaching deeper layers underground.

Another significant change here is that the mining glove cannot be used to mine ore blocks. In Minecraft, you could use mining picks to mine just about any mineral block so long as it was strong enough to not destroy the resource within. In order to mine for ore in Creativerse, you will need to craft extractors. These can be attached to an individual ore block to generate the desired resource. If you use higher tier extractors, you will earn more of that resource.


For anyone familiar with Minecraft, the method of crafting used in this game might be a point of contention. The crafting feature that exists in Creativerse is not particularly groundbreaking. At its core, it is a recipe based crafting system that requires specific components to achieve a desired result. This isn’t entirely bad, but the crafting system in Minecraft is a bit more interesting. However, Creativerse does provide its players with a truck load of recipes to discover.

One major upside to crafting in Creativerse is that it can be done anywhere. The only requirement a player must meet are the materials needed to craft a particular item. This facet of crafting came in handy while I was building my base. If I ever ran out of the blocks I was using to build, I just made another stack right where I was standing. This is much nicer than having to go to a crafting table to stock up on the stuff I need.

This does not mean that Creativerse doesn’t have crafting stations. While most crafting doesn’t require you to stand next to a stationary location, players will eventually need to build a couple stations for specific materials. The stations I have encountered so far are the Processor and the Forge. Both stations turn different items into crafting materials, and players are able to queue up multiple orders that will be handled automatically. Some materials will take longer to complete, but you can always go back to building your base while your stations are at work.


A noticeable change that Creativerse possesses, that I believe is common among Minecraft-like games, is that it has better graphics than Minecraft. Now, I’m not saying the graphics are on par with Grand Theft Auto V or The Witcher or any of the Uncharted games, but Creativerse does look pretty good. It has higher resolution textures on all of the terrain, and blocks that are placed in the world. The characters, creatures, and tools carried in hand aren’t blocky in their appearance. All of the other objects that can be placed in the world, such as furniture and chests, aren’t just different looking blocks. For me, this gives Creativerse a unique feel that is a bit more approachable.

When I played Minecraft I was never bothered by the graphics because I really enjoyed the gameplay. However, I know the graphics weren’t a selling point for Groupy. It didn’t matter how much I talked up the game, the low resolution and low polygon graphics just put him off trying the game (evidently, he is part of a small, select group of people). Since he started playing Creativerse, he is getting to experience a little bit of what he has missed by not trying Minecraft. It is funny when he logs back into the game, too, because the base suddenly looks a lot different.

The biggest downside to the graphics in Creativerse is the draw distance. You can see in a couple of the above images that the horizon doesn’t really continue, nor is it obscured by a “fog of war” mechanic. The world just sort of ends. This isn’t noticeable while exploring the dark underground, but it is really obvious while on the surface and at higher altitudes. I think this is the one major aspect of the game I would like to see updated in the future.

Final Thoughts

I am having fun playing Creativerse. I didn’t have any huge expectations for the game, and I have accepted everything that has been put before me. The game does just enough to keep me interested and wanting to see more. I like some of the changes they have made to some basic functions from Minecraft, especially the mining glove mechanic. It feels more satisfying to pull blocks from the terrain than to punching them repeatedly.

I haven’t seen everything the game has to offer yet, but I have only played 27 hours or so. I plan to explore more of the world I have created, and expand my base. I already have a couple teleporters built that lead to unexplored areas. I don’t know what my world will look like after a couple more weeks or a month of playing, but I am looking forward to finding out. Creativerse is a fun game, a good alternative to Minecraft, and I would recommend it.

Have you played Creativerse? If you haven’t, would you give it a chance? From what I have discussed here, what changed sound the most interesting? Would you pet a wild pigsy? Join the discussion below.


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Thanks for reading to the end. I hope you’ll be back for the next one.

War Fist out.

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