Monthly Archives: October 2015

Crowfall: Combat, Controls, and Cohesion

Happy Halloween, ladies and gentlemen!

On October 13th, ArtCraft Entertainment released a blog post discussing the end of pre-alpha 1.0 (or Hunger Dome 1.0) and the data they collected during that time period. Being that this was an alpha test dedicated to testing combat, much of the data ArtCraft presented had to do with character usage and the frequency that powers were being used. The interesting aspect of this information was the exceedingly low usage of the combo variants available to the archetypes. For today’s post, I will discuss a question raised in the Crowfall blog, make my own observations, and provide a potential solution.

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Heroes Reborn: “Game Over” Recap and Commentary

Greetings, ladies and gentlemen!

In last week’s episode of Heroes Reborn, many paths cross as the search for Hiro Nakamura rages on. The girl who is moving closer to her destiny finds it in an unlikely place. The boy who just discovered his destiny knows not what to do with the information. HRG and Quentin find themselves in the company of Miko and Ren. While many characters have walked their own paths thus far in the season, we are getting closer to seeing the core cast of characters join forces against the greater darkness ahead. Join me as I recount some of what happened.

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Heroes Reborn: “The Lion’s Den” Recap and Commentary

Greetings, ladies and gentlemen!

In last week’s episode of Heroes Reborn, we discover that the world is in much greater danger than what was advertised. We follow HRG and the gang as they uncover answers about what Renautas is really up to. Tommy learns a few truths about his life. Malina, the girl in the snow, questions the path she was put on. Luke closes a chapter of his life. Miko and Ren follow Harris around in hopes of retrieving her lost sword. Today, I will recap and comment on the happenings of last week’s episode, “The Lion’s Den.”

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RPG Maker: The Plugins Are Coming! The Plugins Are Coming!

Greetings, ladies and gentlemen!

Since the latest version of RPG Maker is due to release very soon, a lot of information regarding the Plugins feature coming with MV is being released. The way they are presenting the information is a little weak. RPG Maker Web is releasing videos to showcase the features, which is great, but the information is being delivered through text instead of voice over, or a combination of both. However, each video is filled to the brim with information. I have learned a great deal about what plugins actually are, what they do, and why they are awesome. That will be the focus of today’s post, and I’ll try to keep it short.

Warning: I tried to keep it short… and I failed. Lawls.

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Heroes Reborn: “The Needs of the Many” Recap and Commentary

Greetings, ladies and gentlemen!

Another episode of Heroes Reborn has come and gone, and another one is only a day away. Last week’s episode, titled “The Needs of the Many,” follows where the previous episode left off. Molly Walker has been captured, Renautus has launched their new tech called EPIC, Miko has escaped the clutches of Harris in the Yamagato tower, Luke Collins is about to explode, and Tommy got run over by a reindeer is tumbling in a car with his mother. Here are the five things that I’ve decided to discuss for today’s recap.

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Heroes Reborn: “Under the Mask” Recap and Commentary

Greetings, ladies and gentlemen!

Another week has gone by, and another episode of Heroes Reborn has aired. In last week’s episode “Under the Mask”, we continue from where we left off in the premiere episode. Luckily, this episode wasn’t two hours, so there wasn’t quite so much information to retain. Despite this, quite a lot still happened within the episode, and a few discoveries have been made along the way. Just like last week’s post, I will cover five things that stood out to me from last week’s episode.

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Heroes of the Storm: Raynor… Is An Assassin?

Greetings, ladies and gentlemen!

Last week, I wrote an editorial for MMOs.com about Heroes of the Storm and the things it gets right. In that same week, I logged into HotS and acquired some new daily quests. One of which was to play a few games as a StarCraft character. According to my profile, I had not played any character from the StarCraft universe until that point. The character I decided to play to complete this quest was Raynor, the Renegade Commander. He’s a fun character to play, but for being classified an “Assassin” he is constructed rather oddly. For today’s post, I will intermingle my experience playing the character with the aspects of his design I think works, the aspects of his design that seem awkward, and I’ll make some suggestions on how he could be changed.

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