Greetings, ladies and gentlemen!
Do you recall when I said I was going to work on a game using RPG Maker VX Ace as my platform? Well, that’s still happening, but it has been a reeeeal slow process since I have been putting more focus into the blog, attempting to get ahead of my post schedule, getting my Twitch channel up and running, and doing stuff in the real world (I know, I know… people actually do still exist in the real world). While the progress has been slow, I wanted to share a bit of what I have done thus far. Join me, and discover a new, incredibly incomplete world.
My World Was Not Built in 7 Days
As a recap, my RM project will be using a large map as a means for the players to traverse the game world. In this post linked in blue, I showed a very early work-in-progress image of the game world I will be using. It has since gone through some changes and updates. The overall silhouette has remained the same, but there is a lot more detail to it now. In addition to the tutorial island, there are now four much larger areas that will make up a bulk of the campaign. There is no solid narrative written for these areas just yet, only mere musings, but I have a lot of room to work with once I start fleshing out the story and characters.
The primary goal I had when designing this map was to have a diverse landscape to be able to play around with. I wanted to be able to start with building maps using the default green grass tiles, but eventually move into vastly different locales. I have had RPG Maker VX Ace for a while, but haven’t spent as much time on creating maps as I have figuring out the intricacies of the systems. So, I figured I could improve my mapping skills little by little as I create the maps and work toward the later portions of the game. It seems like a sound plan, and I’m sticking with it.
A Place to Call Home
After getting that far on the world map, I decided to switch it up and begin working on other maps. I have already begun work on some of the maps for the tutorial island. I figure once I get enough of the maps made, I can do some work on gameplay and other related elements for that part of the game. The first map that I decided to build was the first town that players come across. I don’t think this will be where the players start the game, but players will encounter this town before any other.
For not having done much mapping, I am really proud of how this one turned out. Before it ended up looking like this, it was really bland looking and was in need of some more detail. That’s where the trees along the road and within the fence came in. So much better! While observing the screenshot above, I can see a few things that I can probably tweak here and there, but, for the most part, I really like this map. There are currently four shops set up in the town, four houses for the locals, but no inn because the lead characters have a place to sleep in their own home. The east of this little town leads to an exit to the world map, but the northern end of town leads into the adjacent forest area. It is in the forest area that the player will begin the game, and learn a few of the game’s core mechanics. I did get started on a map for the forest area, but it isn’t completed yet. The number of trees that I must lay down is enormous. Lawls.
Well, that’s the progress that I have for my project map-wise. I have a few ideas on the use of parameters, itemization, loot, and some musings of story. I will do some small updates on those aspects, as well as more maps, as I make progress. I’m feeling good about my first completed
What do you think of the maps I have thus far? Are you currently working on any projects using RPG Maker? What part of the game design process do you enjoy the most? Join the discussion below.
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Thanks for reading to the end. I hope you’ll be back for the next one.
War Fist out.