Monthly Archives: September 2015

Heroes Reborn: 2-Hour Premiere Recap and Commentary

Greetings, ladies and gentlemen!

If you were here for last Wednesday’s blog post, then you know that last Thursday was the premiere of Heroes Reborn. I made sure that I was prepped for the two hours of potential awesomeness that would be bestowed upon me. I must say I was not disappointed. The entire time I was watching, I had feelings of nostalgia and had my eyes glued to the screen (at a safe distance). I was excited to learn what had changed in the world that I had not seen in several years, and a great deal happened over the course of two hours. For today’s post, I will cover five different things that I took from the 2-hour premiere of Heroes Reborn.

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WildStar: Stats, Runes, and Craftier Crafts

Greetings, ladies and gentlemen!

The Free-to-Play release of the sci-fi MMORPG, WildStar, is only a few days away from going live. The people at Carbine Studios have been releasing a metric crap ton of information on the main WildStar website. The WildStar Twitch channel has a live countdown. As September 29th draws ever closer, I am itching to get my hands on the game again. For today’s post, I’d like to discuss some important changes coming with the free-to-play launch. Let’s discuss Combat Stats, Runes, and Crafting.

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Heroes Reborn: I’M SO EXCITED!!

Greetings, ladies and gentlemen!

Today’s post is going to be shorter than usual (hopefully). On a weird note, this post will also not feature anything related to gaming. This means that I won’t have any room to insult World of Warcraft in any way possible. I know, I know! You’re totally sad about that, but we must try new things (sometimes). Of course, if you are reading this, you have already read the title and aren’t expecting a gaming-related post. For those who come here for gaming posts, fear not. More will be coming, but I cannot be sure if it will happen this week. For the rest of you, let’s discuss Heroes Reborn.

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RM Project: Playing with Parameters

Greetings, ladies and gentlemen!

We are going to have ourselves a bit of a game design discussion. I’ll be continuing from last Friday’s post and discuss a little bit more about the game I am slowly creating with RPG Maker. While this post won’t be featuring any pretty map images, mostly because I have yet to progress any further in that department, I want to discuss another area of gameplay that I find to be incredibly important, especially for the RPG genre. Today, I will discussing character parameters (otherwise known as character stats), their default function, and how I plan to use them for my current project.

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RIFT: Priming the Primalist…

Greeting, ladies and gentlemen!

I don’t know how many of you follow news involving Trion Worlds or their many titles, but their flagship title, RIFT, is going to be getting another major update soon. This update has a particularly interesting addition that will be a first for the series since the game’s release in early 2011. RIFT will be receiving its first new Calling which will be called (tee hee) the Primalist. For today’s post, I will be discussing some of the information that has been release about the new calling, explore some its new features and souls, and examine how the Primalist differs from the four callings that came before it. Join me as we venture Into The Wilds.

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RM Project: Things Are Going Slowly, but Still Progressing…

Greetings, ladies and gentlemen!

Do you recall when I said I was going to work on a game using RPG Maker VX Ace as my platform? Well, that’s still happening, but it has been a reeeeal slow process since I have been putting more focus into the blog, attempting to get ahead of my post schedule, getting my Twitch channel up and running, and doing stuff in the real world (I know, I know… people actually do still exist in the real world). While the progress has been slow, I wanted to share a bit of what I have done thus far. Join me, and discover a new, incredibly incomplete world.

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Guild Wars 2: Raiding is Coming to Tyria…

Greetings, ladies and gentlemen!

News for the Guild Wars 2 expansion, Heart of Thorns, appears to be rolling out at a much quicker pace in the last few weeks than it was earlier in the year. There were several Elite Specialization announcements, with the latest being the Daredevil as of writing this post, and there are still two more to be announced, but that is assuming you are going by the informational page on the Heart of Thorns site (here). The GW2  community seems to be pretty clear on what the Ranger specialization is (Druid/Staff), but have yet to be told what the full extent of the mechanics are. The largest announcement to be released by ArenaNet, so far, is the introduction of Raids in Heart of Thorns.

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War Fist Challenge: Wil Wheaton, Walter White, and Whittling Wood

Greetings, ladies and gentlemen!

I have a very different kind of post today. It is something that I just randomly decided to spend a couple hours on because it was stuck in my head, it was really fun to make, and I had the insane idea to share it with the internet. Today, I will be introducing the first ever, and possibly (but hopefully not) the last, War Fist Challenge. Essentially, I have created a tongue twister similar to the well known “How much wood could a woodchuck chuck” tongue twister, but with a different collection of themes and characters. I am issuing a challenge to all peoples of the internet. Will you be able to conquer it?

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Skyforge: The Possible Problems Posed by Prestige…

Greetings, ladies and gentlemen!

Skyforge was released (see “Open Beta”) in the middle of July, and there is already plenty of content being release by its players. I have been watching a couple Skyforge streamers on Twitch, and have seen a few videos on YouTube, and I haven’t found anything negative to say about the game from what I have seen. The graphics a good, the art style is great, the combat looks amazing, the animations and spell effects are very well done, and there looks to be some decent options for customization. I think the only major downside is the poor voice acting, and this appears to be a widely shared opinion. However, I am here to talk about a key feature of gameplay that functions passively on a player’s character, but has a significant impact on a player’s experience. This feature is called Prestige.

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Diablo III: Witch Doctor Gets Some Love…

Greetings, ladies and gentleman!

Last week, Season 3 of Diablo III ended, a new patch was released bringing forth a host of new changes and additions, and Season 4 began just before the weekend hit. Among some of the additions were new difficulty levels (Torment VII to Torment X), the introduction of a new area called the Ruins of Sescheron, which is where you will find the largest addition to the game called the Kanai Cube. Now, I don’t want to go into any of the big features. For today’s post, I just want to cover the (many) changes that were made to Witch Doctor in the newest patch, and the experience that I had logging into Diablo III last Wednesday. It was a weird day, full of a lot of excitement, a dash of surprise, and a teaspoon of confusion. Join me as I recount my experience.

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