Heroes Reborn: 2-Hour Premiere Recap and Commentary

Greetings, ladies and gentlemen!

If you were here for last Wednesday’s blog post, then you know that last Thursday was the premiere of Heroes Reborn. I made sure that I was prepped for the two hours of potential awesomeness that would be bestowed upon me. I must say I was not disappointed. The entire time I was watching, I had feelings of nostalgia and had my eyes glued to the screen (at a safe distance). I was excited to learn what had changed in the world that I had not seen in several years, and a great deal happened over the course of two hours. For today’s post, I will cover five different things that I took from the 2-hour premiere of Heroes Reborn.

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WildStar: Stats, Runes, and Craftier Crafts

Greetings, ladies and gentlemen!

The Free-to-Play release of the sci-fi MMORPG, WildStar, is only a few days away from going live. The people at Carbine Studios have been releasing a metric crap ton of information on the main WildStar website. The WildStar Twitch channel has a live countdown. As September 29th draws ever closer, I am itching to get my hands on the game again. For today’s post, I’d like to discuss some important changes coming with the free-to-play launch. Let’s discuss Combat Stats, Runes, and Crafting.

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Heroes Reborn: I’M SO EXCITED!!

Greetings, ladies and gentlemen!

Today’s post is going to be shorter than usual (hopefully). On a weird note, this post will also not feature anything related to gaming. This means that I won’t have any room to insult World of Warcraft in any way possible. I know, I know! You’re totally sad about that, but we must try new things (sometimes). Of course, if you are reading this, you have already read the title and aren’t expecting a gaming-related post. For those who come here for gaming posts, fear not. More will be coming, but I cannot be sure if it will happen this week. For the rest of you, let’s discuss Heroes Reborn.

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RM Project: Playing with Parameters

Greetings, ladies and gentlemen!

We are going to have ourselves a bit of a game design discussion. I’ll be continuing from last Friday’s post and discuss a little bit more about the game I am slowly creating with RPG Maker. While this post won’t be featuring any pretty map images, mostly because I have yet to progress any further in that department, I want to discuss another area of gameplay that I find to be incredibly important, especially for the RPG genre. Today, I will discussing character parameters (otherwise known as character stats), their default function, and how I plan to use them for my current project.

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RIFT: Priming the Primalist…

Greeting, ladies and gentlemen!

I don’t know how many of you follow news involving Trion Worlds or their many titles, but their flagship title, RIFT, is going to be getting another major update soon. This update has a particularly interesting addition that will be a first for the series since the game’s release in early 2011. RIFT will be receiving its first new Calling which will be called (tee hee) the Primalist. For today’s post, I will be discussing some of the information that has been release about the new calling, explore some its new features and souls, and examine how the Primalist differs from the four callings that came before it. Join me as we venture Into The Wilds.

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