Monthly Archives: August 2015

TimeSplitters: The FPS Game We Deserve…

Greetings, ladies and gentlemen!

I want to open a discussion about a video game series that is near and dear to my heart. A series that had a great impact on me growing up, and would be the one game I compare to all future games within the first-person shooter (FPS) genre. At least, compared to this series, many modern FPS games don’t possess the same creativity, simplicity of design, and character. I want to discuss TimeSplitters, a series of games that were released for the PlayStation 2 that harkened back to a better age of the FPS genre. It included elements of time-travel in the story, gave players access to a vast array of weapons, had a massive cast of playable characters, and more ways to play than any of the current popular FPS games combined. It is for these reasons, and more, that I believe a next-gen TimeSplitters is the FPS game we (gamers) deserve.

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RPG Maker: U and I could use some work…

Greetings, ladies and gentlemen!

Last week, I wrote a post regarding some issues that I had with the interface in the current version of RPG Maker while using a screenshot from the interface of the upcoming installment to the series as a direct comparison. The purpose of the post was to show that the developers are rather slow to make improvements to their software. This post will act as an immediate follow-up to last week’s post, “U and I aren’t working…”, and go over some of the solutions that I came up with for significantly improving the software’s interface, and some additional aspects I didn’t cover last week.

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WildStar: A Possible Future of Housing

Greetings, ladies and gentlemen!

Last week, I saw a fan-made video that was released to YouTube by Kelzam Duskthorn, a member of the WildStar community. Viewers of the video were introduced to one of WildStar’s core features, Housing. The video didn’t just introduce the housing feature, it sought to show a bit of its origins, how it evolved, and to showcase what WildStar’s community is capable of doing with the tools provided to them. Throughout the video, viewers are treated to clips of handcrafted locales the WildStar housing community have built within their own digital backyards. Each fully customized housing plot could easily be mistaken as a location found in WildStar’s game world. As I watched the video (more than once), an idea emerged from within the dark recesses of my jumbled mind to surprise, amaze and excite me. Today’s topic will focus solely on this simple yet (potentially) brilliant idea spawned from a phrase spoken in the video. Let’s discuss Player-Driven Content.

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RPG Maker: U and I aren’t working…

Greetings, ladies and gentlemen!

I’ve been doing some thinking about the recently announced version of RPG Maker. I shared a few of my thoughts about the information I could glean from its features page in my previous RM post, but there have been other ideas and musings rattling in my brain. These thoughts aren’t exclusive to just RPG Maker MV, however. So, the focus of this post will be the design of user interfaces, some of the issues that I have experienced with the interface in RMVX Ace, and the ways I thought these issues could have been rectified in a future version of RPG Maker. Given what I have seen of the UI in RM MV, I figured I would address some of these ideas and hope that an update will be made to MV in the future. Barring that, one could always hope the next iteration of the software will use some variation of my ideas.

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WildStar: Free-to-Play cometh… and it cometh hard… eth…

Greetings, ladies and gentlemen!

Earlier this week, on Tuesday, the good people at Carbine Studios held a special Twitch stream to announce the start of WildStar’s Free-to-Play Closed Beta Test (CBT). The stream was hosted by Community Manager DD Hollis (aka CRB_Sunshine), Creative Director Chad “Pappy” Moore, and Senior Product Manager Jen “Bardic” Ortiz. Unfortunately, Tony Rey, Community Creative Content Manager (too many words!!) and the former host of the infamous Zero-to-Fifty Podcast, was hiding behind the camera. Perhaps, he was traumatized by all the spider tweets he received from the WildStar community (I certainly didn’t send him one). Today’s post is going to focus on some of the information that was revealed during the stream, and I may add my own thoughts as the post progresses.

For the Dominion!

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RPG Maker: The Next Installment Is Near…

Greetings, ladies and gentlemen!

I’m not sure how many of you use, or even know about, the game development software called RPG Maker, but very recently there was some news released regarding the next installment in the series. While there isn’t a TON of information available about this new version, there is a page on the RPG Maker website that provides a few details regarding some of the software’s features. Allow me to introduce:

Logo - RMMV

For today’s post, I will be discussing some of the new features, the changes being made to features from past versions, and any similarities this version has to previous versions.

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World of Warcraft: The Burning Legion has returned…

Greetings, ladies and gentlemen!

So, Blizzard just recently announced the next expansion to World of Warcraft, which will be following on the coattails of Warlords of Draenor. The heroes of the Horde and Alliance will return to the world of Azeroth only to be sent to a new continent where Gul’dan has been hatching new schemes. They will be met by old allies, and even older enemies. This new expansion is simply titled:

WoWLegionLogo

For today’s post, I will go over some of the new features that were mentioned with the expansion announcement. I will also be sprinkling in some of my own thoughts on the new features, and address some concerns that I have.

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