MMO: So, I was watching Massively Opinionated…

Greetings, ladies and gentlemen!

Do you ever watch an opinion related video, or read an opinion blog post, and find yourself writing an essay in the comments? Well, that is what happened to me today while watching the 13th episode of Massively Opinionated, from Massively Overpowered, which was titled “Which MMO should have never existed?”  What was supposed to be a simple, small, comment about my disagreement with Larry Everett’s judging (and what appeared to be a lack of comprehension of Jason Winter’s presented argument), turned into this incredibly long thing covering various points that were brought up in a very small span of time. I thought I would share it on the blog – just for shiggles.

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Ant-Man: Speculation Follow-Up, Thoughts, and Itty-Bitty Review

Greetings, ladies and gentlemen!

Last week, I went to see Marvel’s Ant-Man, and I had a great time. In my previous post, I mentioned I might do a follow-up to the earlier Ant-Man/Age of Ultron speculation post I wrote. So, today, I will begin with said follow-up, do an overview of the theory I concocted, and what ended up happening when I saw Avengers: Age of Ultron. Then, I will discuss my viewing of Ant-Man. Afterwards, I will do a tiny review of the film as it compares to other films within the Marvel Cinematic Universe.

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Stuff, and Things, and New Blog Content!

Greetings, ladies and gentlemen!

I want to do a quick update post and talk about some stuff, and things, and possible new blog content.

First, Marvel’s Ant-Man came out to theaters last week. I have been pretty hyped to see it for a while now, but after seeing a couple clips from the film I am even more excited to see it. Tonight, I plan to see the film with my girlfriend, and I was thinking of doing a follow-up post to the “Ant-Man Speculation” I did some time ago. There may be some bits of movie review thrown in there, but it is more likely going to be a post focused on my own personal thoughts. Note: I may still be gushing with excitement afterwards.

A WIP of the game's World Map. At the time of taking this screenshot, I completed the tiny tutorial island. Lawls!

A WIP of the game’s World Map. At the time of taking this screenshot, I completed the tiny tutorial island. Lawls!

Next, I am currently working on a small-ish game project using the RPG Maker VX Ace platform. I have wanted to make a game with this software for a while now, but a lot of my main ideas seem to require a lot of preparation. This “small-ish” project will be built using solely the base assets available in the RPG Maker software. I don’t have any concrete ideas set for this project. I am going straight into building it and figuring out all the little details later. I am currently working on the game’s world map. Players will use this feature to traverse the game’s world, while I will be using it to figure out the scope of the game. More details, and possible posts, as progress is made.

Lastly, I want to discuss some content I am preparing for the blog! Since I have been more than lax on adding new content to the blog, I wanted to start work on two, potentially massive, segments that focus on MMORPGs. Both of these segments will be similar to the “Itemization Woes” posts I did a while back, but focusing on the creation of an entire MMORPG instead of just a single facet of gameplay. However, they will tackle this similar subject from two slightly different angles. I will make another post that goes into greater detail about this new, potential content once I figure out exactly how I am going to present them.

So, what have you guys been up to? Have you seen Ant-Man yet? What were your thoughts? Do you have any projects you are working on? I’d like to know! Join the discussion below.

World of Warcraft: Stephan Frost joins the team!

Greetings, ladies and gentlemen!

So, I just found out that former producer for WildStar, Stephen Frost, has acquired a position at Blizzard Activision as the Design Producer for World of Warcraft. As a fan of his work on WildStar, I am glad that he found more work in the game industry. Unfortunately, I was sort of hoping he’d lend his producing skills to another potentially amazing project instead of finding his way to a game that, from my perspective, has long since lost any semblance of intelligent (or generally good) design. On the other hand, this could be a blessing in disguise, and maybe, just maybe, his entry into the WoW development team will create a shift in how the game is designed. Though, that is really dependent on how much weight his position holds on the game’s direction.

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Guild Wars 2: Specializations are here! Yay!

Greetings, ladies and gentlemen!

On June 23, ArenaNet rolled out a major update to Guild Wars 2 which brought with it some welcome changes and new feature additions. One of the biggest changes to come with this update was a revamp to the major city, previously left in shambles, Lion’s Arch. I spent a decent amount of time exploring the reconstructed city and familiarizing myself with the numerous NPCs that populate it. I even made use of the crafting stations and trading post there, because my main character was still a Novice Armorsmith. I enjoy the new look of Lion’s Arch and will most likely find myself there anytime I need to stock up on mining picks or do some crafting, instead of hiding off in Hoelbrak. However, the major change I am most excited about is the revision of the Traits system into the new Specializations system. Continue reading